Related papers: Near-Optimal Two-Pass Streaming Algorithm for Samp…
Many streaming algorithms provide only a high-probability relative approximation. These two relaxations, of allowing approximation and randomization, seem necessary -- for many streaming problems, both relaxations must be employed…
We revisit a classical graph-theoretic problem, the \textit{single-source shortest-path} (SSSP) problem, in weighted unit-disk graphs. We first propose an exact (and deterministic) algorithm which solves the problem in $O(n \log^2 n)$ time…
This paper discusses the shortest path problem in a general directed graph with $n$ nodes and $K$ cost scenarios (objectives). In order to choose a solution, the min-max criterion is applied. The min-max version of the problem is hard to…
We consider the problem of monotone, submodular maximization over a ground set of size $n$ subject to cardinality constraint $k$. For this problem, we introduce the first deterministic algorithms with linear time complexity; these…
The dual of a planar graph $G$ is a planar graph $G^*$ that has a vertex for each face of $G$ and an edge for each pair of adjacent faces of $G$. The profound relationship between a planar graph and its dual has been the algorithmic basis…
We study the following problem: given an integer $k \ge 3$ and a simple graph $G$, sample a connected induced $k$-node subgraph of $G$ uniformly at random. This is a fundamental graph mining primitive with applications in social network…
We present parameterized streaming algorithms for the graph matching problem in both the dynamic and the insert-only models. For the dynamic streaming model, we present a one-pass algorithm that, with high probability, computes a…
Random walk-based sampling methods are gaining popularity and importance in characterizing large networks. While powerful, they suffer from the slow mixing problem when the graph is loosely connected, which results in poor estimation…
In the semi-streaming model for processing massive graphs, an algorithm makes multiple passes over the edges of a given $n$-vertex graph and is tasked with computing the solution to a problem using $O(n \cdot \text{polylog}(n))$ space.…
We pose a new and intriguing question motivated by distributed computing regarding random walks on graphs: How long does it take for several independent random walks, starting from the same vertex, to cover an entire graph? We study the…
We prove multi-pass streaming lower bounds for uniformity testing over a domain of size $2m$. The tester receives a stream of $n$ i.i.d. samples and must distinguish (i) the uniform distribution on $[2m]$ from (ii) a Paninski-style planted…
We give faster algorithms for producing sparse approximations of the transition matrices of $k$-step random walks on undirected, weighted graphs. These transition matrices also form graphs, and arise as intermediate objects in a variety of…
We are motivated by the problem of designing a simple distributed algorithm for Peer-to-Peer streaming applications that can achieve high throughput and low delay, while allowing the neighbor set maintained by each peer to be small. While…
We initiate the investigation of the parameterized complexity of Diameter and Connectivity in the streaming paradigm. On the positive end, we show that knowing a vertex cover of size $k$ allows for algorithms in the Adjacency List (AL)…
Let G be a directed graph with n vertices and non-negative weights in its directed edges, embedded on a surface of genus g, and let f be an arbitrary face of G. We describe a randomized algorithm to preprocess the graph in O(gn log n) time…
We present a simple nonadaptive randomized algorithm that estimates the number of edges in a simple, unweighted, undirected graph, possibly containing isolated vertices, using only degree and random edge queries. For an $n$-vertex graph,…
Performing random walks in networks is a fundamental primitive that has found applications in many areas of computer science, including distributed computing. In this paper, we focus on the problem of sampling random walks efficiently in a…
The problem of (approximately) counting the number of triangles in a graph is one of the basic problems in graph theory. In this paper we study the problem in the streaming model. We study the amount of memory required by a randomized…
We design a generic method for reducing the task of finding weighted matchings to that of finding short augmenting paths in unweighted graphs. This method enables us to provide efficient implementations for approximating weighted matchings…
We extend the multi-pass streaming model to sliding window problems, and address the problem of computing order statistics on fixed-size sliding windows, in the multi-pass streaming model as well as the closely related communication…