Related papers: Designing Personalized Garments with Body Movement
Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct…
Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and…
We address the problem of estimating human pose and body shape from 3D scans over time. Reliable estimation of 3D body shape is necessary for many applications including virtual try-on, health monitoring, and avatar creation for virtual…
Realistic dynamic garments on animated characters have many AR/VR applications. While authoring such dynamic garment geometry is still a challenging task, data-driven simulation provides an attractive alternative, especially if it can be…
Estimating the body shape and posture of a dressed human subject in motion represented as a sequence of (possibly incomplete) 3D meshes is important for virtual change rooms and security. To solve this problem, statistical shape spaces…
The capability to generate simulation-ready garment models from 3D shapes of clothed humans will significantly enhance the interpretability of captured geometry of real garments, as well as their faithful reproduction in the virtual world.…
Garments are ubiquitous in both real and many of the virtual worlds. They are highly deformable objects, exhibit an immense variety of designs and shapes, and yet, most garments are created from a set of regularly shaped flat pieces.…
Visualizing an outfit is an essential part of shopping for clothes. Due to the combinatorial aspect of combining fashion articles, the available images are limited to a pre-determined set of outfits. In this paper, we broaden these…
Image-based garment transfer replaces the garment on the target human with the desired garment; this enables users to virtually view themselves in the desired garment. To this end, many approaches have been proposed using the generative…
This paper presents a novel method for reconstructing 3D garment models from a single image of a posed user. Previous studies that have primarily focused on accurately reconstructing garment geometries to match the input garment image may…
Many approaches to draping individual garments on human body models are realistic, fast, and yield outputs that are differentiable with respect to the body shape on which they are draped. However, they are either unable to handle…
The realism of digital avatars is crucial in enabling telepresence applications with self-expression and customization. While physical simulations can produce realistic motions for clothed humans, they require high-quality garment assets…
While bodies change over time and trends vary, most store-bought clothing comes in fixed sizes and styles and fails to adapt to these changes. Alterations can enable small changes to otherwise static garments, but these changes often…
We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…
Online clothing shopping has become increasingly popular, but the high rate of returns due to size and fit issues has remained a major challenge. To address this problem, virtual try-on systems have been developed to provide customers with…
In the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to…
In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D…
Reshaping accurate and realistic 3D human bodies from anthropometric parameters (e.g., height, chest size, etc.) poses a fundamental challenge for person identification, online shopping and virtual reality. Existing approaches for creating…
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a…
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which…