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Multimedia content delivery over the Internet is predominantly using the Hypertext Transfer Protocol (HTTP) as its primary protocol and multiple proprietary solutions exits. The MPEG standard Dynamic Adaptive Streaming over HTTP (DASH)…
Large Language Models (LLMs) have reshaped user profiling, yet current evaluations mainly focus on static data snapshots. This paradigm overlooks the reality of personalized systems, where User-Generated Content (UGC) arrives continuously…
With the advent of immersive media applications, the requirements for the representation and the consumption of such content has dramatically increased. The ever-increasing size of the media asset combined with the stringent…
Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to…
The existing communication framework mainly aims at accurate reconstruction of source signals to ensure reliable transmission. However, this signal-level fidelity-oriented design often incurs high communication overhead and system…
The emergence of several trends, including the increased availability of wireless networks, miniaturization of electronics and sensing technologies, and novel input and output devices, is creating a demand for integrated, full-time displays…
Over the past decade, the utilization of UAVs has witnessed significant growth, owing to their agility, rapid deployment, and maneuverability. In particular, the use of UAV-mounted 360-degree cameras to capture omnidirectional videos has…
Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences because they anchor poses to the first frame, leading to attention decay, scale drift,…
The rapid proliferation of multimedia applications in smart city environments and the Internet of Vehicles (IoV) presents significant challenges for existing network infrastructures, particularly with the advent of 5G and emerging 6G…
This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the…
Video streaming services are very popular today. Increasingly, users can now access multimedia applications and video playback wirelessly on their mobile devices. However, a significant challenge remains in ensuring smooth and uninterrupted…
Multimedia streaming protocols are becoming increasingly popular in Crowdsensing due to their ability to deliver high-quality video content over the internet in real-time. Streaming multimedia content, as in the context of live video…
We provide in this paper a tutorial and a comprehensive survey of QoE management solutions in current and future networks. We start with a high level description of QoE management for multimedia services, which integrates QoE modelling,…
3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…
The social metaverse is a growing digital ecosystem that blends virtual and physical worlds. It allows users to interact socially, work, shop, and enjoy entertainment. However, privacy remains a major challenge, as immersive interactions…
As a consequence of the COVID-19 pandemic, the demand for telecommunication for remote learning/working and telemedicine has significantly increased. Mobile Edge Caching (MEC) in the 6G networks has been evolved as an efficient solution to…
3D Human body pose and shape estimation within a temporal sequence can be quite critical for understanding human behavior. Despite the significant progress in human pose estimation in the recent years, which are often based on single images…
Recently, HTTP-Based Adaptive Streaming has become the de facto standard for video streaming over the Internet. It allows the client to adapt media characteristics to varying network conditions in order to maximize Quality of Experience…
Audiovisual archives are the mnemonic archives of the 21st century, with important cultural institutions increasingly digitizing their video collections. However, these remain mostly inaccessible, due to the sheer amount of content combined…
Wireless edge networks are promising to provide better video streaming services to mobile users by provisioning computing and storage resources at the edge of wireless network. However, due to the diversity of user interests, user devices,…