Related papers: Foldover-free maps in 50 lines of code
Most attempts to represent 3D shapes for deep learning have focused on volumetric grids, multi-view images and point clouds. In this paper we look at the most popular representation of 3D shapes in computer graphics - a triangular mesh -…
In this paper, we develop a novel method for fast geodesic distance queries. The key idea is to embed the mesh into a high-dimensional space, such that the Euclidean distance in the high-dimensional space can induce the geodesic distance in…
Recent advances in learning 3D shapes using neural implicit functions have achieved impressive results by breaking the previous barrier of resolution and diversity for varying topologies. However, most of such approaches are limited to…
Mesh denoising, aimed at removing noise from input meshes while preserving their feature structures, is a practical yet challenging task. Despite the remarkable progress in learning-based mesh denoising methodologies in recent years, their…
Traditional methods for high-dimensional diffeomorphic mapping often struggle with the curse of dimensionality. We propose a mesh-free learning framework designed for $n$-dimensional mapping problems, seamlessly combining variational…
CNN-based volumetric methods that label individual voxels now dominate the field of biomedical segmentation. However, 3D surface representations are often required for proper analysis. They can be obtained by post-processing the labeled…
A comprehensive framework for detection and characterization of overlapping intrinsic symmetry over 3D shapes is proposed. To identify prominent symmetric regions which overlap in space and vary in form, the proposed framework is decoupled…
Geometric feature learning for 3D surfaces is critical for many applications in computer graphics and 3D vision. However, deep learning currently lags in hierarchical modeling of 3D surfaces due to the lack of required operations and/or…
In the era of autonomous driving, urban mapping represents a core step to let vehicles interact with the urban context. Successful mapping algorithms have been proposed in the last decade building the map leveraging on data from a single…
We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…
Many times we need to plot 3-D functions e.g., in many scientificc experiments. To plot this 3-D functions on 2-D screen it requires some kind of mapping. Though OpenGL, DirectX etc 3-D rendering libraries have made this job very simple,…
Fueled by recent advances in machine learning, there has been tremendous progress in the field of semantic segmentation for the medical image computing community. However, developed algorithms are often optimized and validated by hand based…
Solving large-scale optimization on-the-fly is often a difficult task for real-time computer graphics applications. To tackle this challenge, model reduction is a well-adopted technique. Despite its usefulness, model reduction often…
Utilizing patch-based transformers for unstructured geometric data such as polygon meshes presents significant challenges, primarily due to the absence of a canonical ordering and variations in input sizes. Prior approaches to handling 3D…
Analysis of the 3D Texture is indispensable for various tasks, such as retrieval, segmentation, classification, and inspection of sculptures, knitted fabrics, and biological tissues. A 3D texture is a locally repeated surface variation…
In the context of additive manufacturing we present a novel technique for direct slicing of a dilated or eroded volume, where the input volume boundary is a triangle mesh. Rather than computing a 3D model of the boundary of the dilated or…
We study maps from a 2D world-sheet to a 2D target space which include folds. The geometry of folds is discussed and a metric on the space of folded maps is written down. We show that the latter is not invariant under area preserving…
Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field…
We present a novel AI-assisted method for decomposing (segmenting) planar CAD (computer-aided design) models into well shaped rectangular blocks as a proof-of-principle of a general decomposition method applicable to complex 2D and 3D CAD…
This paper considers the problem of nonlinear dimensionality reduction. Unlike existing methods, such as LLE, ISOMAP, which attempt to unfold the true manifold in the low dimensional space, our algorithm tries to preserve the nonlinear…