Many times we need to plot 3-D functions e.g., in many scientificc experiments. To plot this 3-D functions on 2-D screen it requires some kind of mapping. Though OpenGL, DirectX etc 3-D rendering libraries have made this job very simple, still these libraries come with many complex pre- operations that are simply not intended, also to integrate these libraries with any kind of system is often a tough trial. This article presents a very simple method of mapping from 3D to 2D, that is free from any complex pre-operation, also it will work with any graphics system where we have some primitive 2-D graphics function. Also we discuss the inverse transform and how to do basic computer graphics transformations using our coordinate mapping system.
Cite
@article{arxiv.1003.4036,
title = {A Very Simple Approach for 3-D to 2-D Mapping},
author = {Sandipan Dey and Ajith Abraham and Sugata Sanyal},
journal= {arXiv preprint arXiv:1003.4036},
year = {2010}
}