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We present a novel, real-time algorithm, EVA, for generating virtual agents with various perceived emotions. Our approach is based on using Expressive Features of gaze and gait to convey emotions corresponding to happy, sad, angry, or…

Human-Computer Interaction · Computer Science 2019-07-05 Tanmay Randhavane , Aniket Bera , Kyra Kapsaskis , Rahul Sheth , Kurt Gray , Dinesh Manocha

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

Human-Computer Interaction · Computer Science 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

Human gait, which is a new biometric aimed to recognize individuals by the way they walk have come to play an increasingly important role in visual surveillance applications. In this paper a novel hybrid holistic approach is proposed to…

Computer Vision and Pattern Recognition · Computer Science 2011-09-01 L. R Sudha , Dr. R Bhavani

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method for modeling such two-ways interactions in real-time. We…

Graphics · Computer Science 2021-04-27 Chloé Paliard , Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Human-Computer Interaction · Computer Science 2020-10-21 Alberto Cannavò , Davide Calandra , F. Gabriele Pratticò , Valentina Gatteschi , Fabrizio Lamberti

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Human-Computer Interaction · Computer Science 2026-03-04 Zheyuan Kuang , Tinghui Li , Weiwei Jiang , Sven Mayer , Flora Salim , Benjamin Tag , Anusha Withana , Zhanna Sarsenbayeva

Today's virtual reality (VR) systems provide immersive interactions that seamlessly connect users with online services and one another. However, these immersive interfaces also introduce new vulnerabilities, making it easier for users to…

Cryptography and Security · Computer Science 2024-09-11 Zhuolin Yang , Cathy Yuanchen Li , Arman Bhalla , Ben Y. Zhao , Haitao Zheng

We develop predictive models of pedestrian dynamics by encoding the coupled nature of multi-pedestrian interaction using game theory, and deep learning-based visual analysis to estimate person-specific behavior parameters. Building…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Wei-Chiu Ma , De-An Huang , Namhoon Lee , Kris M. Kitani

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued…

Human-Computer Interaction · Computer Science 2019-06-25 Omar Khan , Imran Ahmed , Joshua Cottingham , Musa Rahhal , Theodoros N Arvanitis , Mark Elliott

New technologies allow ordinary people to access Virtual Reality at affordable prices in their homes. One of the most important tasks when interacting with immersive Virtual Reality is to navigate the virtual environments (VEs). Arguably,…

Human-Computer Interaction · Computer Science 2019-12-02 Maurício Sousa , Daniel Mendes , Joaquim Jorge

Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

Human-Computer Interaction · Computer Science 2021-03-30 Gavin Buckingham

Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

Graphics · Computer Science 2019-11-28 Yashas Joshi , Charalambos Poullis

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

The gait, as a kind of soft biometric characteristic, can reflect the distinct walking patterns of individuals at a distance, exhibiting a promising technique for unrestrained human identification. With largely excluding gait-unrelated cues…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Dongyang Jin , Chao Fan , Weihua Chen , Shiqi Yu

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect…

Human-Computer Interaction · Computer Science 2025-06-27 Kyosuke Ishibashi , Atsushi Saito , Zin Y. Tun , Lucas Ray , Megan C. Coram , Akihiro Sakurai , Allison M. Okamura , Ko Yamamoto

We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this…