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Crowdsourcing is a process of accumulating the ideas, thoughts or information from many independent participants, with aim to find the best solution for a given challenge. Modern information technologies allow for massive number of subjects…

Physics and Society · Physics 2016-04-04 Andrea Guazzini , Daniele Vilone , Camillo Donati , Annalisa Nardi , Zoran Levnajic

As the Internet grows in importance, it is vital to develop methods and techniques for educating end-users to improve their awareness of online privacy. Web-based education tools have been proven effective in many domains and have been…

Computers and Society · Computer Science 2016-03-10 Wendy Wang , Yu Tao , Kai Wang , Dominik Jedruszczak , Ben Knutson

With the development of mobile social networks, more and more crowdsourced data are generated on the Web or collected from real-world sensing. The fragment, heterogeneous, and noisy nature of online/offline crowdsourced data, however, makes…

Human-Computer Interaction · Computer Science 2019-08-08 Bin Guo , Huihui Chen , Yan Liu , Chao Chen , Qi Han , Zhiwen Yu

To build Sounding Board, we develop a system architecture that is capable of accommodating dialog strategies that we designed for socialbot conversations. The architecture consists of a multi-dimensional language understanding module for…

Computation and Language · Computer Science 2020-05-07 Hao Fang

Crowd-sourcing has become a popular means of acquiring labeled data for a wide variety of tasks where humans are more accurate than computers, e.g., labeling images, matching objects, or analyzing sentiment. However, relying solely on the…

Machine Learning · Computer Science 2014-12-23 Barzan Mozafari , Purnamrita Sarkar , Michael J. Franklin , Michael I. Jordan , Samuel Madden

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key…

Artificial Intelligence · Computer Science 2021-03-19 Prithviraj Ammanabrolu , Mark O. Riedl

Data elicitation from human participants is one of the core data collection strategies used in empirical linguistic research. The amount of participants in such studies may vary considerably, ranging from a handful to crowdsourcing…

Computation and Language · Computer Science 2025-02-17 Iris Ferrazzo

Crowdsourcing is rapidly evolving and applied in situations where ideas, labour, opinion or expertise of large groups of people are used. Crowdsourcing is now used in various policy-making initiatives; however, this use has usually focused…

Computers and Society · Computer Science 2018-02-12 Araz Taeihagh

The study illustrates a first step towards an ongoing work aimed at developing a dataset of dialogues potentially useful for customer service conversation management between humans and AI chatbots. The approach exploits ChatGPT 3.5 to…

Human-Computer Interaction · Computer Science 2025-01-03 Alfredo Cuzzocrea , Giovanni Pilato , Pablo Garcia Bringas

Based on recent advances in realistic language modeling (GPT-3) and cross-modal representations (CLIP), Gaud\'i was developed to help designers search for inspirational images using natural language. In the early stages of the design…

Artificial Intelligence · Computer Science 2021-12-09 Victor S. Bursztyn , Jennifer Healey , Vishwa Vinay

Accurate and scalable annotation of medical data is critical for the development of medical AI, but obtaining time for annotation from medical experts is challenging. Gamified crowdsourcing has demonstrated potential for obtaining highly…

Requirements elicitation has recently been complemented with crowd-based techniques, which continuously involve large, heterogeneous groups of users who express their feedback through a variety of media. Crowd-based elicitation has great…

Computation and Language · Computer Science 2020-07-14 Kim Julian Gülle , Nicholas Ford , Patrick Ebel , Florian Brokhausen , Andreas Vogelsang

User studies are central to user experience research, yet recruiting participant is expensive, slow, and limited in diversity. Recent work has explored using Large Language Models as simulated users, but doubts about fidelity have hindered…

Human-Computer Interaction · Computer Science 2025-10-20 Siyang Liu , Sahand Sabour , Xiaoyang Wang , Rada Mihalcea

The rapid adoption of Generative AI, including LLM-based chatbots like ChatGPT, has highlighted the need for accessible ways to support public understanding and AI literacy. To address this need, we introduce a game-based, interactive…

Computation and Language · Computer Science 2026-05-21 Francesca Padovani , Malvina Nissim

Along with the development of systems for natural language understanding and generation, dialog systems have been widely adopted for language learning and practicing. Many current educational dialog systems perform chitchat, where the…

Computation and Language · Computer Science 2023-04-13 Kun Qian , Ryan Shea , Yu Li , Luke Kutszik Fryer , Zhou Yu

In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a…

Human-Computer Interaction · Computer Science 2017-03-10 Andrea Barillari , Daniele Bernardini , Pierluigi Crescenzi

Media framing is the study of strategically selecting and presenting specific aspects of political issues to shape public opinion. Despite its relevance to almost all societies around the world, research has been limited due to the lack of…

Computation and Language · Computer Science 2024-04-03 Syeda Sabrina Akter , Antonios Anastasopoulos

Crowdsourcing-based content moderation is a platform that hosts content moderation tasks for crowd workers to review user submissions (e.g. text, images and videos) and make decisions regarding the admissibility of the posted content, along…

Computer Science and Game Theory · Computer Science 2021-06-08 Sainath Sanga , Venkata Sriram Siddhardh Nadendla

This paper presents CAMEO -- a curated collection of multilingual emotional speech datasets designed to facilitate research in emotion recognition and other speech-related tasks. The main objectives were to ensure easy access to the data,…

Computation and Language · Computer Science 2026-01-28 Iwona Christop , Maciej Czajka

Objective: This research explores using crowdsourcing for software usability evaluation. Background: Usability studies are essential for designing user-friendly software, but traditional methods are often costly and time-consuming.…

Software Engineering · Computer Science 2024-08-14 Muhammad Nasir