Related papers: OpenUVR: an Open-Source System Framework for Untet…
Many solutions tailored for intuitive visualization or teleoperation of virtual, augmented and mixed (VAM) reality systems are not robust to robot failures, such as the inability to detect and recognize objects in the environment or…
Cellular-connected wireless connectivity provides new opportunities for virtual reality(VR) to offer seamless user experience from anywhere at anytime. To realize this vision, the quality-of-service (QoS) for wireless VR needs to be…
Over the past decade, AR/VR devices have drastically changed how we interact with the digital world. Users often share sensitive information, such as their location, browsing history, and even financial data, within third-party apps…
With the development of mobile technology, mobile virtual worlds have attracted massive users. To improve scalability, a peer-to-peer virtual world provides the solution to accommodate more users without increasing hardware investment. In…
Evaluating web usability typically requires time-consuming user studies and expert reviews, which often limits iteration speed during product development, especially for small teams and agile workflows. We present Avenir-UX, a…
In this paper, we present the texture reformer, a fast and universal neural-based framework for interactive texture transfer with user-specified guidance. The challenges lie in three aspects: 1) the diversity of tasks, 2) the simplicity of…
Virtual reality (VR) platforms enable a wide range of applications, however, pose unique privacy risks. In particular, VR devices are equipped with a rich set of sensors that collect personal and sensitive information (e.g., body motion,…
Fifth generation (5G) cellular networks will serve a wide variety of heterogeneous use cases, including mobile broadband users, ultra-low latency services and massively dense connectivity scenarios. The resulting diverse communication…
With the further development of highly automated vehicles, drivers will engage in non-related tasks while being driven. Still, drivers have to take over control when requested by the car. Here the question arises, how potentially distracted…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
Augmented reality has became an useful tool in many areas from space exploration to military applications. Although used theoretical principles are well known for almost a decade, the augmented reality is almost exclusively used in high…
In mobile network research, the integration of real-world components such as User Equipment (UE) with open-source network infrastructure is essential yet challenging. To address these issues, we introduce open5Gcube, a modular framework…
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…
Effective disaster response relies on rapid disaster response, where oblique aerial video is the primary modality for initial scouting due to its ability to maximize spatial coverage and situational awareness in limited flight time.…
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…
In recent years, ubiquitous semantic Metaverse has been studied to revolutionize immersive cyber-virtual experiences for augmented reality (AR) and virtual reality (VR) users, which leverages advanced semantic understanding and…
As VR finds increasing application in scientific research domains like nanotechnology and biochemistry, we are beginning to better understand the domains in which it brings the most benefit, as well as the gestures and form factors that are…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…
The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…