Related papers: OpenUVR: an Open-Source System Framework for Untet…
We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using…
Thanks to the improvements experienced in technology in the last few years, most especially in virtual reality systems, the number and potential of networked virtual environments or NVEs and their users are increasing. NVEs aim to give…
We propose the Multi-modal Untrimmed Video Retrieval task, along with a new benchmark (MUVR) to advance video retrieval for long-video platforms. MUVR aims to retrieve untrimmed videos containing relevant segments using multi-modal queries.…
Today, there is a trend to incorporate more intelligence (e.g., vision capabilities) into a wide range of devices, which makes high performance a necessity for computing systems. Furthermore, for embedded systems, low power consumption…
Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…
User Experience (UX) in virtual worlds is a fast-developing discipline that requires creative design concepts to overcome the divide between physical and virtual interaction. This research investigates primary principles and techniques to…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…
Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, yet current action-conditioned methods still fall short:…
Reducing latency is a roaring trend in recent super-resolution (SR) research. While recent progress exploits various convolutional blocks, attention modules, and backbones to unlock the full potentials of the convolutional neural network…
Visual speech recognition (VSR) is the task of recognizing spoken language from video input only, without any audio. VSR has many applications as an assistive technology, especially if it could be deployed in mobile devices and embedded…
This study provides a comprehensive review of the utilization of Virtual Reality (VR) for visualizing Artificial Intelligence (AI) systems, drawing on 18 selected studies. The results illuminate a complex interplay of tools, methods, and…
Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…
Immersive applications such as eXtended Reality (XR), cloud gaming, and real-time video streaming are central to the vision of 6G networks. These applications require not only low latency and high data rates, but also consistent and…
Monitoring heterogeneous infrastructures and applications is essential to cope with user requirements properly, but it still lacks enhancements. The well-known state-of-the-art methods and tools do not support seamless monitoring of…
Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…
In recent years, the global demand for high-resolution videos and the emergence of new multimedia applications have created the need for a new video coding standard. Hence, in July 2020 the Versatile Video Coding (VVC) standard was released…
In agricultural settings, the unstructured nature of certain production environments, along with the high complexity and inherent risks of production tasks, poses significant challenges to achieving full automation and effective on-site…
Research in ultrasound imaging is limited in reproducibility by two factors: First, many existing ultrasound pipelines are protected by intellectual property, rendering exchange of code difficult. Second, most pipelines are implemented in…
Virtual Reality (VR) headsets, while integral to the evolving digital ecosystem, present a critical challenge: the occlusion of users' eyes and portions of their faces, which hinders visual communication and may contribute to social…