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The rapid expansion of Internet use has increased system exposure to cyber threats, with advanced persistent threats (APTs) being especially challenging due to their stealth, prolonged duration, and multi-stage attacks targeting high-value…
This paper considers a game-theoretic framework for distributed machine learning problems over networks where the information acquisition at a node is modeled as a rational choice of a player. In the proposed game, players decide both the…
We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…
Deep networks are vulnerable to adversarial examples. Adversarial Training (AT) has been a standard foundation of modern adversarial defense approaches due to its remarkable effectiveness. However, AT is extremely time-consuming, refraining…
In this paper, Nash equilibrium seeking among a network of players is considered. Different from many existing works on Nash equilibrium seeking in non-cooperative games, the players considered in this paper cannot directly observe the…
We analyze the distributed power allocation problem in parallel multiple access channels (MAC) by studying an associated non-cooperative game which admits an exact potential. Even though games of this type have been the subject of…
We study an optimal targeting problem for super-modular games with binary actions and finitely many players. The considered problem consists in the selection of a subset of players of minimum size such that, when the actions of these…
Adversarial attacks with improved transferability - the ability of an adversarial example crafted on a known model to also fool unknown models - have recently received much attention due to their practicality. Nevertheless, existing…
In this paper, we consider a learning problem among non-cooperative agents interacting in a time-varying system. Specifically, we focus on repeated linear quadratic network games, in which the network of interactions changes with time and…
In recent years, Deep Neural Network models have been developed in different fields, where they have brought many advances. However, they have also started to be used in tasks where risk is critical. A misdiagnosis of these models can lead…
This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…
In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly,…
We study in this paper privacy protection in fully distributed Nash equilibrium seeking where a player can only access its own cost function and receive information from its immediate neighbors over a directed communication network. In view…
This work investigates the problem of multi-agents trajectory prediction. Prior approaches lack of capability of capturing fine-grained dependencies among coordinated agents. In this paper, we propose a spatial-temporal trajectory…
We focus on adversarial patrolling games on arbitrary graphs, where the Defender can control a mobile resource, the targets are alarmed by an alarm system, and the Attacker can observe the actions of the mobile resource of the Defender and…
Recent work shows that deep neural networks are vulnerable to adversarial examples. Much work studies adversarial example generation, while very little work focuses on more critical adversarial defense. Existing adversarial detection…
Developing reliable defenses against patch attacks on object detectors has attracted increasing interest. However, we identify that existing defense evaluations lack a unified and comprehensive framework, resulting in inconsistent and…
In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…
Despite the accomplishments of Generative Adversarial Networks (GANs) in modeling data distributions, training them remains a challenging task. A contributing factor to this difficulty is the non-intuitive nature of the GAN loss curves,…
Defensive coverage schemes in the National Football League (NFL) represent complex tactical patterns requiring coordinated assignments among defenders who must react dynamically to the offense's passing concept. This paper presents a…