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The use of random perturbations of ground truth data, such as random translation or scaling of bounding boxes, is a common heuristic used for data augmentation that has been shown to prevent overfitting and improve generalization. Since the…

Computer Vision and Pattern Recognition · Computer Science 2017-12-13 Sima Behpour , Kris M. Kitani , Brian D. Ziebart

Dynamic games arise when multiple agents with differing objectives choose control inputs to a dynamic system. Dynamic games model a wide variety of applications in economics, defense, and energy systems. However, compared to single-agent…

Optimization and Control · Mathematics 2018-09-25 Bolei Di , Andrew Lamperski

Nowadays, intrusion detection systems based on deep learning deliver state-of-the-art performance. However, recent research has shown that specially crafted perturbations, called adversarial examples, are capable of significantly reducing…

Cryptography and Security · Computer Science 2022-10-31 Islam Debicha , Richard Bauwens , Thibault Debatty , Jean-Michel Dricot , Tayeb Kenaza , Wim Mees

Machine learning systems based on deep neural networks (DNNs) have gained mainstream adoption in many applications. Recently, however, DNNs are shown to be vulnerable to adversarial example attacks with slight perturbations on the inputs.…

Machine Learning · Computer Science 2018-12-10 Bo Luo , Min Li , Yu Li , Qiang Xu

We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection…

Data Structures and Algorithms · Computer Science 2015-02-26 Rachel Cummings , Michael Kearns , Aaron Roth , Zhiwei Steven Wu

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…

Computer Science and Game Theory · Computer Science 2020-09-22 Yan Leng , Xiaowen Dong , Junfeng Wu , Alex Pentland

Deep neural networks (DNNs) are vulnerable to adversarial attack which is maliciously implemented by adding human-imperceptible perturbation to images and thus leads to incorrect prediction. Existing studies have proposed various methods to…

Computer Vision and Pattern Recognition · Computer Science 2019-08-07 Chen Ma , Chenxu Zhao , Hailin Shi , Li Chen , Junhai Yong , Dan Zeng

Connections between Deep Neural Networks (DNNs) training and optimal control theory has attracted considerable attention as a principled tool of algorithmic design. Differential Dynamic Programming (DDP) neural optimizer is a recently…

Machine Learning · Computer Science 2020-07-20 Guan-Horng Liu , Tianrong Chen , Evangelos A. Theodorou

Network defenses based on traditional tools, techniques, and procedures fail to account for the attacker's inherent advantage present due to the static nature of network services and configurations. To take away this asymmetric advantage,…

Cryptography and Security · Computer Science 2020-03-24 Sailik Sengupta , Ankur Chowdhary , Abdulhakim Sabur , Adel Alshamrani , Dijiang Huang , Subbarao Kambhampati

This paper studies a two-person linear-quadratic-Gaussian pursuit-evasion differential game with costly but controlled information. One player can decide when to observe the other player's state. However, one observation of another player's…

Systems and Control · Electrical Eng. & Systems 2022-04-26 Yunhan Huang , Quanyan Zhu

In this paper, we study the problem of the distributed Nash equilibrium seeking of N-player games over jointly strongly connected switching networks. The action of each player is governed by a class of uncertain nonlinear systems. Our…

Optimization and Control · Mathematics 2024-11-05 Jie Huang

The recent advances in deep transfer learning reveal that adversarial learning can be embedded into deep networks to learn more transferable features to reduce the distribution discrepancy between two domains. Existing adversarial domain…

Machine Learning · Computer Science 2019-09-19 Chaohui Yu , Jindong Wang , Yiqiang Chen , Meiyu Huang

Consider a 2-player normal-form game repeated over time. We introduce an adaptive learning procedure, where the players only observe their own realized payoff at each stage. We assume that agents do not know their own payoff function, and…

Computer Science and Game Theory · Computer Science 2013-06-13 Mario Bravo , Mathieu Faure

Temporal-difference (TD) networks are a class of predictive state representations that use well-established TD methods to learn models of partially observable dynamical systems. Previous research with TD networks has dealt only with…

Machine Learning · Computer Science 2012-05-14 Christopher M. Vigorito

We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…

Cryptography and Security · Computer Science 2022-05-03 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

Advanced persistent threats (APTs) are stealthy attacks which make use of social engineering and deception to give adversaries insider access to networked systems. Against APTs, active defense technologies aim to create and exploit…

Cryptography and Security · Computer Science 2019-01-24 Jeffrey Pawlick , Thi Thu Hang Nguyen , Edward Colbert , Quanyan Zhu

Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information…

Computer Science and Game Theory · Computer Science 2015-06-12 Chunxiao Jiang , Yan Chen , K. J. Ray Liu

Starting from a heuristic learning scheme for N-person games, we derive a new class of continuous-time learning dynamics consisting of a replicator-like drift adjusted by a penalty term that renders the boundary of the game's strategy space…

Optimization and Control · Mathematics 2014-04-08 Pierre Coucheney , Bruno Gaujal , Panayotis Mertikopoulos

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

The "sight range dilemma" in cooperative Multi-Agent Reinforcement Learning (MARL) presents a significant challenge: limited observability hinders team coordination, while extensive sight ranges lead to distracted attention and reduced…

Multiagent Systems · Computer Science 2025-01-07 Peihong Yu , Manav Mishra , Syed Zaidi , Pratap Tokekar