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Performance models of interaction, such as Fitts Law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D…
Human sensorimotor control exhibits remarkable speed and accuracy, and the tradeoff between them is encapsulated in Fitts' Law for reaching and pointing. While Fitts related this to Shannon's channel capacity theorem, despite widespread…
Expanding Fitts' Law into a 3D context, we analyze PointARs, a mixed reality system that teaches pointer skills through an object manipulation task. Nine distinct configurations, varying in object sizes and distances, were explored to…
The cause of the speed-accuracy tradeoff (typically quantified via Fitts' Law) is a debated topic of interest in motor neuroscience, and is commonly studied using tools from control theory. Two prominent theories involve the presence of…
Rapid, targeted hand movements exhibit a regular movement pattern described by Fitts law. We develop a model of these movements in which this movement pattern results from an optimal control model describing rapid hand movements and a…
Trajectories in human aimed movements are inherently variable. Using the concept of positional variance profiles, such trajectories are shown to be decomposable into two phases: In a first phase, the variance of the limb position over many…
Fingerprints are the most widely deployed form of biometric identification. No two individuals share the same fingerprint because they have unique biometric identifiers. This paper presents an efficient fingerprint verification algorithm…
Fitts' law is often employed as a predictive model for human movement, especially in the field of human-computer interaction. Models with an assumed Gaussian error structure are usually adequate when applied to data collected from…
Biometrics is indispensable in this modern digital era for secure automated human authentication in various fields of machine learning and pattern recognition. Hand geometry is a promising physiological biometric trait with ample deployed…
Reliably planning fingertip grasps for multi-fingered hands lies as a key challenge for many tasks including tool use, insertion, and dexterous in-hand manipulation. This task becomes even more difficult when the robot lacks an accurate…
The internal structure of the Fin-Ray fingers plays a significant role in their adaptability and grasping performance. However, modeling the grasp force and deformation behavior for design purposes is challenging. When the Fin-Ray finger…
Tactile and textile skin technologies have become increasingly important for enhancing human-robot interaction and allowing robots to adapt to different environments. Despite notable advancements, there are ongoing challenges in skin signal…
Soft robotic fingers can improve adaptability in grasping and manipulation, compensating for geometric variation in object or environmental contact, but today lack force capacity and fine dexterity. Integrated tactile sensors can provide…
We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to…
\begin{abstract} In recent years, the Finger Texture (FT) has attracted considerable attention as a biometric characteristic. It can provide efficient human recognition performance, because it has different human-specific features of…
Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational…
A novel minutia-based fingerprint matching algorithm is proposed that employs iterative global alignment on two minutia sets. The matcher considers all possible minutia pairings and iteratively aligns the two sets until the number of…
For non-robot-programming experts, kinesthetic guiding can be an intuitive input method, as robot programming of in-contact tasks is becoming more prominent. However, imprecise and noisy input signals from human demonstrations pose problems…
Hand kinematics can be measured in Human-Computer Interaction (HCI) with the intention to predict the user's intention in a reach-to-grasp action. Using multiple hand sensors, multivariate time series data are being captured. Given a number…
Multi-touch input technologies are becoming popular with the increased interest in touchscreen- and touchpad-based devices. A great deal of work has been done on different multi-touch technologies, and researchers and practitioners are…