Related papers: Space-Efficient Algorithms for Reachability in Geo…
We study the computational complexity of the map redistricting problem (gerrymandering). Mathematically, the electoral district designer (gerrymanderer) attempts to partition a weighted graph into $k$ connected components (districts) such…
Majority of the existing graph neural networks (GNN) learn node embeddings that encode their local neighborhoods but not their positions. Consequently, two nodes that are vastly distant but located in similar local neighborhoods map to…
Scheduling is a key decision-making process to improve the performance of flexible manufacturing systems. Place-timed Petri nets provide a formal method for graphically modeling and analyzing such systems. By generating reachability graphs…
The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on…
Consider a setting where possibly sensitive information sent over a path in a network is visible to every {neighbor} of the path, i.e., every neighbor of some node on the path, thus including the nodes on the path itself. The exposure of a…
We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let $P$ be a set of $n$ points in the plane and let $S$ be a set of…
This paper presents a set of algorithms for computing the reachability graph of Petri Net Product Lines (PNPLs). These algorithms address the combined challenges of concurrency and variability that arise from product-line configurations.…
The $2$-admissibility of a graph is a promising measure to identify real-world networks which have an algorithmically favourable structure. In contrast to other related measures, like the weak/strong $2$-colouring numbers or the maximum…
Piecewise affine maps (PAMs) are frequently used as a reference model to show the openness of the reachability questions in other systems. The reachability problem for one-dimentional PAM is still open even if we define it with only two…
A graph environment must be explored by a collection of mobile robots. Some of the robots, a priori unknown, may turn out to be unreliable. The graph is weighted and each node is assigned a deadline. The exploration is successful if each…
The Bandwidth Problem seeks for a simultaneous permutation of the rows and columns of the adjacency matrix of a graph such that all nonzero entries are as close as possible to the main diagonal. This work focuses on investigating novel…
We consider the problem of assigning appearing times to the edges of a digraph in order to maximize the (average) temporal reachability between pairs of nodes. Motivated by the application to public transit networks, where edges cannot be…
We show the first near-linear time randomized algorithms for listing all minimum vertex cuts of polylogarithmic size that separate the graph into at least three connected components (also known as shredders) and for finding the most…
Given a graph $G = (V, E)$ and an integer $k$, we study $k$-Vertex Seperator (resp. $k$-Edge Separator), where the goal is to remove the minimum number of vertices (resp. edges) such that each connected component in the resulting graph has…
We consider the problem of partitioning a graph into a non-fixed number of non-overlapping subgraphs of maximum density. The density of a partition is the sum of the densities of the subgraphs, where the density of a subgraph is its average…
A reachability preserver is a basic kind of graph sparsifier, which preserves the reachability relation of an $n$-node directed input graph $G$ among a set of given demand pairs $P$ of size $|P|=p$. We give constructions of sparse…
Determining whether two graphs are structurally identical is a fundamental problem with applications spanning mathematics, computer science, chemistry, and network science. Despite decades of study, graph isomorphism remains a challenging…
The hypergraph unreliability problem asks for the probability that a hypergraph gets disconnected when every hyperedge fails independently with a given probability. For graphs, the unreliability problem has been studied over many decades,…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
We develop new approximation algorithms for classical graph and set problems in the RAM model under space constraints. As one of our main results, we devise an algorithm for d-Hitting Set that runs in time n^{O(d^2 + d/\epsilon})}, uses…