Related papers: Resolving the two envelope paradox
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
Suppose one desires to randomly sample a pair of objects such as socks, hoping to get a matching pair. Even in the simplest situation for sampling, which is sampling with replacement, the innocent phrase "the distribution of the color of a…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
There are at least two ways to interpret numerical degrees of belief in terms of betting: (1) you can offer to bet at the odds defined by the degrees of belief, or (2) you can judge that a strategy for taking advantage of such betting…
We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…
We study a game in which one keeps flipping a coin until a given finite string of heads and tails occurs. We find the expected number of coin flips to end the game when the ending string consists of at most four maximal runs of heads or…
Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For $\omega$-regular winning conditions it is known that such games can be solved in…
The 2048 game involves tiles labeled with powers of two that can be merged to form bigger powers of two; variants of the same puzzle involve similar merges of other tile values. We analyze the maximum score achievable in these games by…
Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given…
The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…
We discuss coin-weighing problems with a new type of coin: a chameleon. A chameleon coin can mimic a fake or a real coin, and it can choose which coin to mimic for each weighing independently. We consider a mix of $N$ coins that include…
Minority game is a model of heterogeneous players who think inductively. In this game, each player chooses one out of two alternatives every turn and those who end up in the minority side wins. It is instructive to extend the minority game…
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…
This paper presents an analysis of data from a gift-exchange-game experiment. The experiment was described in `The Impact of Social Comparisons on Reciprocity' by G\"achter et al. 2012. Since this paper uses state-of-art data science…
Recently, the educational initiative TED-Ed has published a popular brain teaser coined the 'frog riddle', which illustrates non-intuitive implications of conditional probabilities. In its intended form, the frog riddle is a reformulation…
We extend the classical coupon collector's problem to one in which two collectors are simultaneously and independently seeking collections of $d$ coupons. We find, in finite terms, the probability that the two collectors finish at the same…
Consumers often face products sold as lotteries rather than fixed outcomes. A prominent case is the loot box in video games, where players pay for randomized rewards. We investigate how presentation formats shape consumer beliefs and…
The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
We conducted an experiment where participants played a perfect-information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in…