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Formal verification of multi-agent systems is hard, both theoretically and in practice. In particular, studies that use a single verification technique typically show limited efficiency, and allow to verify only toy examples. Here, we…

Video game testing requires game-specific knowledge as well as common sense reasoning about the events in the game. While AI-driven agents can satisfy the first requirement, it is not yet possible to meet the second requirement…

Computation and Language · Computer Science 2022-10-07 Mohammad Reza Taesiri , Finlay Macklon , Yihe Wang , Hengshuo Shen , Cor-Paul Bezemer

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

In deductive verification and software model checking, dealing with certain specification language constructs can be problematic when the back-end solver is not sufficiently powerful or lacks the required theories. One way to deal with this…

Logic in Computer Science · Computer Science 2024-12-10 Jesper Amilon , Zafer Esen , Dilian Gurov , Christian Lidström , Philipp Rümmer , Marten Voorberg

In this article we address the problem of automatic answer checking in interactive learning systems that support mathematical notation. This problem consists of the problem of establishing identities in formal mathematical systems and hence…

Other Computer Science · Computer Science 2016-02-02 Vladimir G. Danilov , Ilya S. Turuntaev

In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…

Logic in Computer Science · Computer Science 2014-04-15 Davi Romero de Vasconcelos , Edward Hermann Haeusler

Computer programs are increasingly being deployed in partially-observable environments. A partially observable environment is an environment whose state is not completely visible to the program, but from which the program receives partial…

Programming Languages · Computer Science 2021-01-14 Eric Atkinson , Michael Carbin

Visual script languages with a node-based interface have commonly been used in the video game industry. We examined the bug database obtained in the development of FINAL FANTASY XV (FFXV), and noticed that several types of bugs were caused…

Software Engineering · Computer Science 2022-01-04 Isamu Hasegawa , Tomoyuki Yokogawa

Lightweight validation technique, such as those based on random testing, are sometimes practical alternatives to full formal verification -- providing valuable benefits, such as finding bugs, without requiring a disproportionate effort. In…

Logic in Computer Science · Computer Science 2025-08-26 Lidia Losavio , Marco Paganoni , Carlo A. Furia

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Model checking temporal properties of software is algorithmically hard. To be practically feasible, it usually requires the creation of simpler, abstract models of the software, over which the properties are checked. However, creating…

Formal Languages and Automata Theory · Computer Science 2025-03-17 Jesper Amilon , Dilian Gurov

While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…

Computation and Language · Computer Science 2024-12-12 Sherzod Hakimov , Yerkezhan Abdullayeva , Kushal Koshti , Antonia Schmidt , Yan Weiser , Anne Beyer , David Schlangen

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Abstract interpretation offers a powerful toolset for static analysis, tackling precision, complexity and state-explosion issues. In the literature, state partitioning abstractions based on (bi)simulation and property-preserving state…

Logic in Computer Science · Computer Science 2025-06-09 Paolo Baldan , Roberto Bruni , Francesco Ranzato , Diletta Rigo

We analyze different ways of pairing agents in a bipartite matching problem, with regard to its scaling properties and to the distribution of individual ``satisfactions''. Then we explore the role of partial information and bounded…

Statistical Mechanics · Physics 2009-11-10 Paolo Laureti , Yi-Cheng Zhang

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful…

Computational Complexity · Computer Science 2015-07-01 Jakob Nordstrom

A key question in evaluation of computer models is Does the computer model adequately represent reality? A six-step process for computer model validation is set out in Bayarri et al. [Technometrics 49 (2007) 138--154] (and briefly…

The computation of a solution concept of a cooperative game usually employs values of all coalitions. However, in some applications, the values of some of the coalitions might be unknown due to high costs associated with their determination…

Computer Science and Game Theory · Computer Science 2023-03-31 Martin Cerny , Michel Grabisch

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

Fully functional program verification is an undecidable$\unicode{x2014}$and, hence, inherently difficult$\unicode{x2014}$task, that is not automatically solvable but typically requires user interaction and guidance. Existing verifiers…

Programming Languages · Computer Science 2026-05-11 Wolfram Pfeifer , Mattias Ulbrich , Daniel Drodt