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Symbolic execution is a powerful technique for bug finding and program testing. It is successful in finding bugs in real-world code. The core reasoning techniques use constraint solving, path exploration, and search, which are also the same…

Software Engineering · Computer Science 2020-07-20 Sahil Verma , Roland H. C. Yap

The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…

Human-Computer Interaction · Computer Science 2021-03-16 Katie Seaborn

Rational verification is the problem of determining which temporal logic properties will hold in a multi-agent system, under the assumption that agents in the system act rationally, by choosing strategies that collectively form a…

Multiagent Systems · Computer Science 2021-07-27 Julian Gutierrez , Lewis Hammond , Anthony W. Lin , Muhammad Najib , Michael Wooldridge

Automatic verification deals with the validation by means of computers of correctness certificates. The related tools, usually called proof assistants or interactive provers, provide an interactive environment for the creation of formal…

Logic in Computer Science · Computer Science 2017-01-16 Andrea Asperti

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Many practical problems can be understood as the search for a state of affairs that extends a fixed partial state of affairs, the \emph{environment}, while satisfying certain conditions that are formally specified. Such problems are found…

Artificial Intelligence · Computer Science 2023-05-30 Pierre Carbonnelle , Joost Vennekens , Bart Bogaerts , Marc Denecker

We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case…

Artificial Intelligence · Computer Science 2025-03-19 Lewis Hammond , Sam Adam-Day

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Symbolic Execution is a formal method that can be used to verify the behavior of computer programs and detect software vulnerabilities. Compared to other testing methods such as fuzzing, Symbolic Execution has the advantage of providing…

Cryptography and Security · Computer Science 2025-09-29 Christopher Scherb , Luc Bryan Heitz , Hermann Grieder , Olivier Mattmann

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive…

Computation and Language · Computer Science 2023-11-27 Kranti Chalamalasetti , Jana Götze , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Optimizing compilers have become a cornerstone for high-performance program generation in research and industry. Optimizations, including those implemented manually by a user and those target-specific and non-target-specific, are used to…

Programming Languages · Computer Science 2026-05-05 Emily Tucker , Louis-Noël Pouchet , Erika Hunhoff , Stephen Neuendorffer , Erwei Wang

Program logics are a powerful formal method in the context of program verification. Can we develop a counterpart of program logics in the context of language verification? This paper proposes language logics, which allow for statements of…

Programming Languages · Computer Science 2024-08-06 Matteo Cimini

We present version 2.0 of the Partial Exploration Tool (PET), a tool for verification of probabilistic systems. We extend the previous version by adding support for stochastic games, based on a recent unified framework for sound value…

Systems and Control · Electrical Eng. & Systems 2024-05-14 Tobias Meggendorfer , Maximilian Weininger

Verification of C++ programs has seen considerable progress in several areas, but not for programs that use these languages' mathematical libraries. The reason is that all libraries in widespread use come with no guarantees about the…

Programming Languages · Computer Science 2022-06-23 Roberto Bagnara , Michele Chiari , Roberta Gori , Abramo Bagnara

Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is…

Robotics · Computer Science 2022-12-09 Greg Chance , Abanoub Ghobrial , Kevin McAreavey , Severin Lemaignan , Tony Pipe , Kerstin Eder

Learners are often introduced to programming via dedicated languages such as Scratch, where block-based commands are assembled visually in order to control the interactions of graphical sprites. Automated testing of such programs is an…

Software Engineering · Computer Science 2022-02-15 Katharina Götz , Patric Feldmeier , Gordon Fraser

Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally…

Logic in Computer Science · Computer Science 2020-05-15 Uli Fahrenberg , Axel Legay

Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational…

Multiagent Systems · Computer Science 2013-01-23 Francesco Belardinelli , Alessio Lomuscio , Fabio Patrizi

As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process. In this…

Software Engineering · Computer Science 2022-03-14 Cristiano Politowski , Yann-Gaël Guéhéneuc , Fabio Petrillo
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