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We want to select the best systems out of a given set of systems (or rank them) with respect to their expected performance. The systems allow random observations only and we assume that the joint observation of the systems has a…

Methodology · Statistics 2017-01-23 Björn Görder , Michael Kolonko

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

Computer Science and Game Theory · Computer Science 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

In this paper I present a mathematically novel approach to the Prisoner's Dilemma. I do so by first defining recursively a distinct action type, what I call 'universalizing', that I add to the original prisoner's dilemma. Such a modified…

Economics · Quantitative Finance 2015-10-05 Paul Studtmann

Since the introduction of zero-determinant strategies, extortionate strategies have received considerable interest. While an interesting class of strategies, the definitions of extortionate strategies are algebraically rigid, apply only to…

Computer Science and Game Theory · Computer Science 2019-04-02 Vincent A. Knight , Marc Harper , Nikoleta E. Glynatsi , Jonathan Gillard

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving…

Computer Science and Game Theory · Computer Science 2020-02-26 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

Casting machine learning as a type of search, we demonstrate that the proportion of problems that are favorable for a fixed algorithm is strictly bounded, such that no single algorithm can perform well over a large fraction of them. Our…

Machine Learning · Statistics 2017-04-20 George D. Montanez

Dynamic zero-sum games are an important class of problems with applications ranging from evasion-pursuit and heads-up poker to certain adversarial versions of control problems such as multi-armed bandit and multiclass queuing problems.…

Computer Science and Game Theory · Computer Science 2015-06-12 Martin Haugh , Chun Wang

Probabilistic numerics casts numerical tasks, such the numerical solution of differential equations, as inference problems to be solved. One approach is to model the unknown quantity of interest as a random variable, and to constrain this…

Numerical Analysis · Mathematics 2021-10-29 Onur Teymur , Christopher N. Foley , Philip G. Breen , Toni Karvonen , Chris. J. Oates

Recent results of Ye and Hansen, Miltersen and Zwick show that policy iteration for one or two player (perfect information) zero-sum stochastic games, restricted to instances with a fixed discount rate, is strongly polynomial. We show that…

Optimization and Control · Mathematics 2013-10-21 Marianne Akian , Stéphane Gaubert

An unknown positive number of items arrive at independent uniformly distributed times in the interval [0,1] to a selector, whose task is to pick online the last one. We show that under the assumption of an adversary determining the number…

Computer Science and Game Theory · Computer Science 2011-04-18 Johan Wästlund

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

Computer Science and Game Theory · Computer Science 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

A statistical learning approach for parametric PDEs related to Uncertainty Quantification is derived. The method is based on the minimization of an empirical risk on a selected model class and it is shown to be applicable to a broad range…

Numerical Analysis · Mathematics 2020-01-07 Martin Eigel , Reinhold Schneider , Philipp Trunschke , Sebastian Wolf

In this work, we proposed a new $N$-person game in which the players can bet on two options, for example represented by two boxers. Some of the players have privileged information about the boxers and part of them can provide this…

Statistical Mechanics · Physics 2018-04-04 Roberto da Silva , Henrique A. Fernandes

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

Computer Science and Game Theory · Computer Science 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

In this paper, the Optional Prisoner's Dilemma game in a spatial environment, with coevolutionary rules for both the strategy and network links between agents, is studied. Using a Monte Carlo simulation approach, a number of experiments are…

Neural and Evolutionary Computing · Computer Science 2017-12-04 Marcos Cardinot , Colm O'Riordan , Josephine Griffith

Existing match classification models in the tournament design literature have two major limitations: a contestant is considered indifferent only if uncertain future results do never affect its prize, and competitive matches are not…

Physics and Society · Physics 2026-01-29 László Csató , András Gyimesi

Balls-and-bins games have been a wildly successful tool for modeling load balancing problems. In this paper, we study a new scenario, which we call the ball recycling game, defined as follows: Throw m balls into n bins i.i.d. according to a…

Data Structures and Algorithms · Computer Science 2018-11-05 Michael A. Bender , Jake Christensen , Alex Conway , Martín Farach-Colton , Rob Johnson , Meng-Tsung Tsai

This paper presents research comparing the effects of different environments on the outcome of an extended Prisoner's Dilemma, in which agents have the option to abstain from playing the game. We consider three different pure strategies:…

Computer Science and Game Theory · Computer Science 2016-08-18 Marcos Cardinot , Maud Gibbons , Colm O'Riordan , Josephine Griffith
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