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Rotation representations are foundational in fields such as computer graphics, robotics, and machine learning, where precise and efficient modeling of 3D orientations is critical. This paper comprehensively investigates diverse…
In this paper we study maps (curved flats) into symmetric spaces which are tangent at each point to a flat of the symmetric space. Important examples of such maps arise from isometric immersions of space forms into space forms via their…
A translation structure on a surface is an atlas of charts to the plane so that the transition functions are translations. We allow our surfaces to be non-compact and infinite genus. We endow the space of all pointed surfaces equipped with…
Matrix configurations coming from matrix models comprise many important aspects of modern physics. They represent special quantum spaces and are thus strongly related to noncommutative geometry. In order to establish a semiclassical limit…
Graph transformers typically embed every node in a single Euclidean space, blurring heterogeneous topologies. We prepend a lightweight Riemannian mixture-of-experts layer that routes each node to various kinds of manifold, mixture of…
We present a simple yet general and efficient approach to representation of computational meshes. Meshes are represented as sets of mesh entities of different topological dimensions and their incidence relations. We discuss a…
This paper presents a high-order accurate numerical quadrature algorithm for evaluating integrals over curved surfaces and regions defined implicitly via a level set of a given function restricted to a hyperrectangle. The domain is divided…
Meridian surfaces in the Euclidean 4-space are two-dimensional surfaces which are one-parameter systems of meridians of a standard rotational hypersurface. On the base of our invariant theory of surfaces we study meridian surfaces with…
For real projective spaces, (a) the Euclidean immersion dimension, (b) the existence of axial maps, and (c) the topological complexity are known to be three facets of the same problem. But when it comes to embedding dimension, the classical…
In this paper we consider a family of algorithms for approximate implicitization of rational parametric curves and surfaces. The main approximation tool in all of the approaches is the singular value decomposition, and they are therefore…
Polygon representation learning is essential for diverse applications, encompassing tasks such as shape coding, building pattern classification, and geographic question answering. While recent years have seen considerable advancements in…
Generalized Weierstrass representations for generic surfaces conformally immersed into four-dimensional Euclidean and pseudo-Euclidean spaces of different signatures are presented. Integrable deformations of surfaces in these spaces…
We apply the invariant theory of surfaces in the four-dimensional Euclidean space to the class of general rotational surfaces with meridians lying in two-dimensional planes. We find all minimal super-conformal surfaces of this class.
This work concerns with the following problem. Given a two-dimensional domain whose boundary is a closed polygonal line with internal boundaries defined also by polygonal lines, it is required to generate a grid consisting only of…
Let S be an immersed horizontal surface in a 3-dimensional graph manifold. We show that the fundamental group of the surface S is quadratically distorted whenever the surface is virtually embedded (i.e., separable) and is exponentially…
Existing 3D surface representation approaches are unable to accurately classify pixels and their orientation lying on the boundary of an object. Thus resulting in coarse representations which usually require post-processing steps to extract…
It is classically known that complete flat surfaces in Euclidean 3-space are cylinders over space curves. This implies that the study of global behaviour of flat surfaces requires the study of singular points as well. If a flat surface $f$…
A well-designed vectorized representation is crucial for the learning systems natively based on 3D Gaussian Splatting. While 3DGS enables efficient and explicit 3D reconstruction, its parameter-based representation remains hard to learn as…
The attitude space has been parameterized in various ways for practical purposes. Different representations gain preferences over others based on their intuitive understanding, ease of implementation, formulaic simplicity, and physical as…
This paper establishes the basis of the quaternionic differential geometry ($\mathbbm H$DG) initiated in a previous article. The usual concepts of curves and surfaces are generalized to quaternionic constraints, as well as the curvature and…