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Computational topology is an area that revisits topological problems from an algorithmic point of view, and develops topological tools for improved algorithms. We survey results in computational topology that are concerned with graphs drawn…
Simplicial complexes form an important class of topological spaces that are frequently used in many application areas such as computer-aided design, computer graphics, and simulation. Representation learning on graphs, which are just 1-d…
A classification of discrete integrable systems on quad-graphs, i.e. on surface cell decompositions with quadrilateral faces, is given. The notion of integrability laid in the basis of the classification is the three-dimensional…
This paper proposes a brain-inspired approach to quantum machine learning with the goal of circumventing many of the complications of other approaches. The fact that quantum processes are unitary presents both opportunities and challenges.…
Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid,…
A classical question in geometry is whether surfaces with given geometric features can be realized as embedded surfaces in Euclidean space. In this paper, we construct an immersed, but not embedded, infinite $\{3,7\}$-surface in…
A rectangular layout is a partition of a rectangle into a finite set of interior-disjoint rectangles. Rectangular layouts appear in various applications: as rectangular cartograms in cartography, as floorplans in building architecture and…
We study the number of planes for four dimensional projective hypersurfaces which has so-called inductive structure. We also determine transcendental lattices for cubic fourfolds of this type.
The quest for regular models of arithmetic surfaces allows different viewpoints and approaches: using valuations or a covering by charts. In this article, we sketch both approaches and then show in a concrete example, how surprisingly…
Exploiting internal spatial geometric constraints of sparse LiDARs is beneficial to depth completion, however, has been not explored well. This paper proposes an efficient method to learn geometry-aware embedding, which encodes the local…
Streamline-based quad meshing algorithms use smooth cross fields to partition surfaces into quadrilateral regions by tracing cross field separatrices. In practice, re-entrant corners and misalignment of singularities lead to small regions…
Discrete forms of the mean and directed curvature are constructed on piecewise flat manifolds, providing local curvature approximations for smooth manifolds embedded in both Euclidean and non-Euclidean spaces. The resulting expressions take…
There are many approaches to the classification of Morse functions and their gradient fields (Morse Fields) on 2-surfaces. This paper studies the gluings of quadrilaterals and the classification of topological surfaces obtained by gluing…
This paper develops a Carleman type estimate for immersed surface in Euclidean space at infinity. With this estimate, we obtain an unique continuation property for harmonic functions on immersed surfaces vanishing at infinity, which leads…
We construct the quaternion algebra [10] "geometrically" by a three dimensional analogue of the classic two dimensional geometric description of the complex field. The algebraic description of the multiplication operation in three…
Developing deep learning techniques for geometric data is an active and fruitful research area. This paper tackles the problem of sphere-type surface learning by developing a novel surface-to-image representation. Using this representation…
Researchers have now achieved great success on dealing with 2D images using deep learning. In recent years, 3D computer vision and Geometry Deep Learning gain more and more attention. Many advanced techniques for 3D shapes have been…
We introduce a concept of an embedding of a quadratic space in an associative algebra. The general properties of such embeddings are analyzed by linking it to the Clifford algebra. Conversely, there isa simple description of the standard…
A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…
As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…