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Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game…

Other Computer Science · Computer Science 2024-01-26 Hugo Jair Escalante Balderas , Isabelle Guyon , Addison Howard , Walter Reade , Sebastien Treguer

As artificial intelligence (AI) is playing an increasingly important role in our society and global economy, AI education and literacy have become necessary components in college and K-12 education to prepare students for an AI-powered…

Computers and Society · Computer Science 2024-02-06 Zhonghao Shi , Allison O'Connell , Zongjian Li , Siqi Liu , Jennifer Ayissi , Guy Hoffman , Mohammad Soleymani , Maja J. Matarić

Computational materials science and chemistry span vast knowledge domains and fractured software ecosystems. Although large language models (LLMs) have demonstrated research capabilities, scaling monolithic agents to manage the rigor and…

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

Human-Computer Interaction · Computer Science 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Ranking the participants of a tournament has applications in voting, paired comparisons analysis, sports and other domains. In this paper we introduce bipartite tournaments, which model situations in which two different kinds of entity…

Multiagent Systems · Computer Science 2021-01-08 Joseph Singleton , Richard Booth

Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers…

Artificial Intelligence · Computer Science 2026-03-17 Alessio Buscemi , Daniele Proverbio , Alessandro Di Stefano , The-Anh Han , German Castignani , Pietro Liò

Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…

Computers and Society · Computer Science 2023-04-26 Mark Thomas Kennedy , Nelson Phillips

Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more productive and accessible, yet so far incorporating…

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

Human-Computer Interaction · Computer Science 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

In ranking competitions, document authors compete for the highest rankings by modifying their content in response to past rankings. Previous studies focused on human participants, primarily students, in controlled settings. The rise of…

Information Retrieval · Computer Science 2025-02-18 Tommy Mordo , Tomer Kordonsky , Haya Nachimovsky , Moshe Tennenholtz , Oren Kurland

Blind people are often called to contribute image data to datasets for AI innovation with the hope for future accessibility and inclusion. Yet, the visual inspection of the contributed images is inaccessible. To this day, we lack mechanisms…

Human-Computer Interaction · Computer Science 2024-07-30 Rie Kamikubo , Farnaz Zamiri Zeraati , Kyungjun Lee , Hernisa Kacorri

The vast pre-existing slides serve as rich and important materials to carry lecture knowledge. However, effectively leveraging lecture slides to serve students is difficult due to the multi-modal nature of slide content and the…

Computation and Language · Computer Science 2024-09-12 Daniel Zhang-Li , Zheyuan Zhang , Jifan Yu , Joy Lim Jia Yin , Shangqing Tu , Linlu Gong , Haohua Wang , Zhiyuan Liu , Huiqin Liu , Lei Hou , Juanzi Li

The proliferation of AI-driven systems presents a fundamental challenge to Human-Computer Interaction (HCI) and Computer-Supported Cooperative Work (CSCW), often diminishing user agency and failing to account for value pluralism. Current…

Human-Computer Interaction · Computer Science 2025-07-08 Andreas Mayer

Language models (LM or LLM) are increasingly deployed in the field of artificial intelligence (AI) and its applications, but the question arises as to whether they can be a common resource managed and maintained by a community of users.…

Computers and Society · Computer Science 2024-03-20 Robin Quillivic , Salma Mesmoudi

We introduce GamEDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based…

Artificial Intelligence · Computer Science 2026-05-11 Shiven Agarwal , Yash Shah , Ashish Raj Shekhar , Priyanuj Bordoloi , Vivek Gupta

The growing enrollments in computer science courses and increase in class sizes necessitate scalable, automated tutoring solutions to adequately support student learning. While Large Language Models (LLMs) like GPT-4 have demonstrated…

Computers and Society · Computer Science 2024-07-31 Ty Feng , Sa Liu , Dipak Ghosal

Identifying trendline visualizations with desired patterns is a common and fundamental data exploration task. Existing visual analytics tools offer limited flexibility and expressiveness for such tasks, especially when the pattern of…

Databases · Computer Science 2020-01-31 Tarique Siddiqui , Zesheng Wang , Paul Luh , Karrie Karahalios , Aditya Parameswaran

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules easily machine-processable while keeping the rules concise…

Artificial Intelligence · Computer Science 2016-07-18 Jakub Kowalski , Jakub Sutowicz , Marek Szykuła

Recent progress in logic programming (e.g., the development of the Answer Set Programming paradigm) has made it possible to teach it to general undergraduate and even high school students. Given the limited exposure of these students to…

Other Computer Science · Computer Science 2017-07-07 Elias Marcopoulos , Christian Reotutar , Yuanlin Zhang

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

Artificial Intelligence · Computer Science 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang