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Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

We introduce a unified Learning Context (LC) framework designed to transition AI-based education from context-blind mimicry to a principled, holistic understanding of the learner. This white paper provides a multidisciplinary roadmap for…

AI scientists are emerging computational systems that serve as collaborative partners in discovery. These systems remain difficult to build because they are bespoke, tied to rigid workflows, and lack shared environments that unify tools,…

The history of science is punctuated by serendipitous discoveries, where unexpected observations, rather than targeted hypotheses, opened new fields of inquiry. While modern autonomous laboratories excel at accelerating hypothesis testing,…

Artificial Intelligence · Computer Science 2025-08-12 Lance Yao , Suman Samantray , Ayana Ghosh , Kevin Roccapriore , Libor Kovarik , Sarah Allec , Maxim Ziatdinov

Instructors play a pivotal role in integrating AI into education, yet their adoption of AI-powered tools remains inconsistent. Despite this, limited research explores how to design AI tools that support broader instructor adoption. This…

Human-Computer Interaction · Computer Science 2025-03-10 Si Chen , Reid Metoyer , Khiem Le , Adam Acunin , Izzy Molnar , Alex Ambrose , James Lang , Nitesh Chawla , Ronald Metoyer

Benchmarks are a cornerstone of modern machine learning, enabling reproducibility, comparison, and scientific progress. However, AI benchmarks are increasingly complex, requiring dynamic, AI-focused workflows. Rapid evolution in model…

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Recent years have seen a dramatic increase in the microarchitectural complexity of processors. This increase in complexity presents a twofold challenge for the field of computer architecture. First, no individual architect can fully…

Hardware Architecture · Computer Science 2022-10-27 Nathan Gober , Gino Chacon , Lei Wang , Paul V. Gratz , Daniel A. Jimenez , Elvira Teran , Seth Pugsley , Jinchun Kim

We introduce AI University (AI-U), a flexible framework for AI-driven course content delivery that adapts to instructors' teaching styles. At its core, AI-U fine-tunes a large language model (LLM) with retrieval-augmented generation (RAG)…

The rapid adoption of Generative AI, including LLM-based chatbots like ChatGPT, has highlighted the need for accessible ways to support public understanding and AI literacy. To address this need, we introduce a game-based, interactive…

Computation and Language · Computer Science 2026-05-21 Francesca Padovani , Malvina Nissim

This paper, submitted to the special track on resources for teaching AI in K-12, presents an eXplainable AI (XAI)-based classroom game "Breakable Machine" for teaching critical, transformative AI literacy through adversarial play and…

Computers and Society · Computer Science 2025-08-21 Olli Hilke , Nicolas Pope , Juho Kahila , Henriikka Vartiainen , Teemu Roos , Tuomo Parkki , Matti Tedre

The latest developments in AI focus on agentic systems where artificial and human agents cooperate to realize global goals. An example is collaborative learning, which aims to train a global model based on data from individual agents. A…

Computer Science and Game Theory · Computer Science 2025-08-20 Björn Filter , Ralf Möller , Özgür Lütfü Özçep

This research addresses the challenges inherent in developing Artificial Intelligence (AI) applications, particularly those leveraging Large Language Models (LLMs). While AI vendors provide Application Programming Interfaces (APIs) and…

Artificial Intelligence · Computer Science 2026-05-20 Chun-Hsiung Tseng , Hao-Chiang Koong Lin , Andrew Chih-Wei Huang , Yung-Hui Chen , Jia-Rou Lin

Short-form videos are gaining popularity in education due to their concise and accessible format that enables microlearning. Yet, most of these videos are manually created. Even for those automatically generated using artificial…

Human-Computer Interaction · Computer Science 2025-09-09 Lazaros Stavrinou , Argyris Constantinides , Marios Belk , Vasos Vassiliou , Fotis Liarokapis , Marios Constantinides

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster…

Software Engineering · Computer Science 2024-07-08 Italo Santos , Katia Romero Felizardo , Marco A. Gerosa , Igor Steinmacher

One of the goals of Explainable AI (XAI) is to determine which input components were relevant for a classifier decision. This is commonly know as saliency attribution. Characteristic functions (from cooperative game theory) are able to…

Machine Learning · Computer Science 2022-02-28 Stephan Wäldchen , Felix Huber , Sebastian Pokutta

Organizations and educational institutions use time-bound assessment tasks to evaluate coding and problem-solving skills. These assessments measure not only the correctness of the solutions, but also their efficiency. Problem setters…

Software Engineering · Computer Science 2026-04-07 Hridoy Sankar Dutta , Sana Ansari , Swati Kumari , Shounak Ravi Bhalerao

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…

Combinatorics · Mathematics 2012-02-28 Gabriel Beaulieu , Kyle Burke , Eric Duchêne