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Recent trends in lower precision, e.g. half-precision floating point, training have shown improved system performance and reduced memory usage for Deep Learning while maintaining accuracy. However, current GNN systems cannot achieve such…
Existing Vision-Language Navigation (VLN) agents based on Large Vision-Language Models (LVLMs) often suffer from perception errors, reasoning errors, and planning errors, which significantly hinder their navigation performance. To address…
Ground robot navigation in complex 3D environments is often hindered by geometric ambiguity, where non-traversable structures such as furniture share local geometric properties with navigable ground. Furthermore, the computational cost of…
While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessive memory consumption incompatible with edge devices,…
We devise a performance model for GPU training of Deep Learning Recommendation Models (DLRM), whose GPU utilization is low compared to other well-optimized CV and NLP models. We show that both the device active time (the sum of kernel…
The budgeted model training challenge aims to train an efficient classification model under resource limitations. To tackle this task in ImageNet-100, we describe a simple yet effective resource-aware backbone search framework composed of…
Data selection improves computational efficiency by choosing informative subsets of training samples. However, existing methods ignore the compute budget, treating data selection and importance evaluation independently of compute budget…
This paper presents a GPU implementation of two foreground object segmentation algorithms: Gaussian Mixture Model (GMM) and Pixel Based Adaptive Segmenter (PBAS) modified for RGB-D data support. The simultaneous use of colour (RGB) and…
Reinforcement learning (RL) has become central to training large language models (LLMs), yet the field lacks predictive scaling methodologies comparable to those established for pre-training. Despite rapidly rising compute budgets, there is…
Training robots to navigate diverse environments is a challenging problem as it involves the confluence of several different perception tasks such as mapping and localization, followed by optimal path-planning and control. Recently released…
Neural networks dominate the modern machine learning landscape, but their training and success still suffer from sensitivity to empirical choices of hyperparameters such as model architecture, loss function, and optimisation algorithm. In…
Physical design process commonly consumes hours to days for large designs, and routing is known as the most critical step. Demands for accurate routing quality prediction raise to a new level to accelerate hardware innovation with advanced…
Recently, large scale Transformer-based language models such as BERT, GPT-2, and XLNet have brought about exciting leaps in state-of-the-art results for many Natural Language Processing (NLP) tasks. One of the common trends in these recent…
In this work we apply model averaging to parallel training of deep neural network (DNN). Parallelization is done in a model averaging manner. Data is partitioned and distributed to different nodes for local model updates, and model…
The widespread adoption of language models (LMs) has caused a huge surge in demand for GPUs. Training large LMs requires tens of thousands of GPUs and housing them in the same datacenter (DC) is a challenge due to many constraints including…
High-performance GPU-accelerated particle filter methods are critical for object detection applications, ranging from autonomous driving, robot localization, to time-series prediction. In this work, we investigate the design, development…
Background: Recursive reasoning models achieve strong performance through iterative refinement, allowing small networks to match large language models. However, training is computationally expensive, often requiring 36 GPU-hours for Sudoku…
In this work we develop a novel insect-inspired model for visual point-goal navigation. This combines abstracted models of two insect brain structures that have been implicated, respectively, in associative learning and path integration. We…
In this work we propose an accelerated stochastic learning system for very large-scale applications. Acceleration is achieved by mapping the training algorithm onto massively parallel processors: we demonstrate a parallel, asynchronous GPU…
AlphaZero has been very successful in many games. Unfortunately, it still consumes a huge amount of computing resources, the majority of which is spent in self-play. Hyperparameter tuning exacerbates the training cost since each…