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Optimizing the performance of computational fluid dynamics (CFD) applications accelerated by graphics processing units (GPUs) is crucial for efficient simulations. In this study, we employed a machine learning-based autotuning technique to…

Performance · Computer Science 2024-02-21 Weicheng Xue , Christohper John Roy

This technical report presents a cost-efficient strategy for training a video generation foundation model. We present a mid-sized research model with approximately 7 billion parameters (7B) called Seaweed-7B trained from scratch using…

Large language models have achieved remarkable capabilities through scaling, and this paper does not challenge that. It instead investigates a different question: once large models already exist, can they become more accessible to…

Performance · Computer Science 2026-05-29 Myeong Jun Jo

Modern computing platforms tend to deploy multiple GPUs (2, 4, or more) on a single node to boost system performance, with each GPU having a large capacity of global memory and streaming multiprocessors (SMs). GPUs are an expensive…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-07-20 Chao Chen , Chris Porter , Santosh Pande

Visual navigation for autonomous agents is a core task in the fields of computer vision and robotics. Learning-based methods, such as deep reinforcement learning, have the potential to outperform the classical solutions developed for this…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Zachary Seymour , Kowshik Thopalli , Niluthpol Mithun , Han-Pang Chiu , Supun Samarasekera , Rakesh Kumar

Graph Neural Networks (GNNs) have been widely adopted due to their strong performance. However, GNN training often relies on expensive, high-performance computing platforms, limiting accessibility for many tasks. Profiling of representative…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-12 Tong Qiao , Ao Zhou , Yingjie Qi , Yiou Wang , Han Wan , Jianlei Yang , Chunming Hu

Graph Neural Networks (GNNs) have shown great superiority on non-Euclidean graph data, achieving ground-breaking performance on various graph-related tasks. As a practical solution to train GNN on large graphs with billions of nodes and…

Machine Learning · Computer Science 2024-09-24 Zeyu Zhu , Peisong Wang , Qinghao Hu , Gang Li , Xiaoyao Liang , Jian Cheng

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

We propose a framework for active mapping and exploration that leverages Gaussian splatting for constructing dense maps. Further, we develop a GPU-accelerated motion planning algorithm that can exploit the Gaussian map for real-time…

Robotics · Computer Science 2025-10-07 Yuezhan Tao , Dexter Ong , Varun Murali , Igor Spasojevic , Pratik Chaudhari , Vijay Kumar

We propose a novel architecture and training paradigm for training realistic PointGoal Navigation -- navigating to a target coordinate in an unseen environment under actuation and sensor noise without access to ground-truth localization.…

Computer Vision and Pattern Recognition · Computer Science 2021-09-20 Guillermo Grande , Dhruv Batra , Erik Wijmans

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Saswat Subhajyoti Mallick , Rahul Goel , Bernhard Kerbl , Francisco Vicente Carrasco , Markus Steinberger , Fernando De La Torre

Post-training of Large Language Models often involves a pipeline of Supervised Finetuning (SFT) followed by Preference Finetuning (PFT) using methods like Direct Preference Optimization. Both stages require annotated data that are very…

Machine Learning · Computer Science 2025-02-18 Mohit Raghavendra , Junmo Kang , Alan Ritter

Access to large, diverse RGB-D datasets is critical for training RGB-D scene understanding algorithms. However, existing datasets still cover only a limited number of views or a restricted scale of spaces. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Angel Chang , Angela Dai , Thomas Funkhouser , Maciej Halber , Matthias Nießner , Manolis Savva , Shuran Song , Andy Zeng , Yinda Zhang

We present a fast, scalable, data-driven approach for solving relaxations of 0-1 integer linear programs. We use a combination of graph neural networks (GNN) and the Lagrange decomposition based algorithm FastDOG (Abbas and Swoboda 2022b).…

Machine Learning · Computer Science 2024-01-01 Ahmed Abbas , Paul Swoboda

With heterogeneous systems, the number of GPUs per chip increases to provide computational capabilities for solving science at a nanoscopic scale. However, low utilization for single GPUs defies the need to invest more money for expensive…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-03-11 Tanzima Z. Islam , Aniruddha Marathe , Holland Schutte , Mohammad Zaeed

Performance variability management is an active research area in high-performance computing (HPC). We focus on input/output (I/O) variability. To study the performance variability, computer scientists often use grid-based designs (GBDs) to…

Applications · Statistics 2022-01-25 Yueyao Wang , Li Xu , Yili Hong , Rong Pan , Tyler Chang , Thomas Lux , Jon Bernard , Layne Watson , Kirk Cameron

Allocation and planning with a collection of tasks and a group of agents is an important problem in multiagent systems. One commonly faced bottleneck is scalability, as in general the multiagent model increases exponentially in size with…

Multiagent Systems · Computer Science 2023-05-09 Thomas Robinson , Guoxin Su

3D Gaussian splatting (3DGS) is a transformative technique with profound implications on novel view synthesis and real-time rendering. Given its importance, there have been many attempts to improve its performance. However, with the…

Hardware Architecture · Computer Science 2025-10-14 Yi Hu , Huiyang Zhou

To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Erik Wijmans , Samyak Datta , Oleksandr Maksymets , Abhishek Das , Georgia Gkioxari , Stefan Lee , Irfan Essa , Devi Parikh , Dhruv Batra

Visual navigation by mobile robots is classically tackled through SLAM plus optimal planning, and more recently through end-to-end training of policies implemented as deep networks. While the former are often limited to waypoint planning,…

Artificial Intelligence · Computer Science 2021-11-30 Assem Sadek , Guillaume Bono , Boris Chidlovskii , Christian Wolf
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