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Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to…

Networking and Internet Architecture · Computer Science 2021-01-20 Alec Rohloff , Zackary Allen , Kung-Min Lin , Joshua Okrend , Chengyi Nie , Yu-Chia Liu , Hung-Wei Tseng

Deep learning-based vision is characterized by intricate frameworks that often necessitate a profound understanding, presenting a barrier to newcomers and limiting broad adoption. With many researchers grappling with the constraints of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Fabi Prezja

We present a novel architecture for accelerating PIV calculations. An optical flow hardware accelerator does the brunt of the work, with cross-correlation only providing quick corrections. The result is RapidPIV: a free-to-download software…

Fluid Dynamics · Physics 2025-04-28 Scott A. Bollt , Samuel H. Foxman , Morteza Gharib

We introduce differentiable indirection -- a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate…

Graphics · Computer Science 2023-11-21 Sayantan Datta , Carl Marshall , Derek Nowrouzezahrai , Zhao Dong , Zhengqin Li

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their remarkable capability to model and render complex static…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Sida Peng , Yunzhi Yan , Qing Shuai , Hujun Bao , Xiaowei Zhou

The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 John J. Han , Jie Ying Wu

With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Wenlong Yang , Canran Jin , Weihang Yuan , Chao Wang , Lifeng Sun

Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Michael Birsak , John Femiani , Biao Zhang , Peter Wonka

We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Qianqian Wang , Zhicheng Wang , Kyle Genova , Pratul Srinivasan , Howard Zhou , Jonathan T. Barron , Ricardo Martin-Brualla , Noah Snavely , Thomas Funkhouser

In recent years, Reinforcement Learning (RL), has become a popular field of study as well as a tool for enterprises working on cutting-edge artificial intelligence research. To this end, many researchers have built RL frameworks such as…

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked…

Graphics · Computer Science 2025-05-20 Ziqiang Dang , Wenqi Dong , Zesong Yang , Bangbang Yang , Liang Li , Yuewen Ma , Zhaopeng Cui

Neural Radiance Field (NeRF) has emerged as a leading technique for novel view synthesis, owing to its impressive photorealistic reconstruction and rendering capability. Nevertheless, achieving real-time NeRF rendering in large-scale scenes…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Chaojian Li , Bichen Wu , Peter Vajda , Yingyan Celine Lin

We present Viser, a 3D visualization library for computer vision and robotics. Viser aims to bring easy and extensible 3D visualization to Python: we provide a comprehensive set of 3D scene and 2D GUI primitives, which can be used…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Brent Yi , Chung Min Kim , Justin Kerr , Gina Wu , Rebecca Feng , Anthony Zhang , Jonas Kulhanek , Hongsuk Choi , Yi Ma , Matthew Tancik , Angjoo Kanazawa

Constructing 3D representations of object geometry is critical for many robotics tasks, particularly manipulation problems. These representations must be built from potentially noisy partial observations. In this work, we focus on the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Herbert Wright , Weiming Zhi , Martin Matak , Matthew Johnson-Roberson , Tucker Hermans

Compared with full volume rendering, isosurface rendering has several well recognized advantages in efficiency and accuracy. However, standard isosurface rendering has some limitations in effectiveness. First, it uses a monotone colored…

Graphics · Computer Science 2012-02-27 Fei Yang , Yong Cao , Jie Tian

Recently, very high-dimensional feature representations, e.g., Fisher Vector, have achieved excellent performance for visual recognition and retrieval. However, these lengthy representations always cause extremely heavy computational and…

Computer Vision and Pattern Recognition · Computer Science 2015-09-17 Li Liu , Mengyang Yu , Ling Shao
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