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Graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily…

Graphics · Computer Science 2025-02-25 Junseo Lee , Jaisung Kim , Junyong Park , Jaewoong Sim

To execute scientific computing programs such as deep learning at high speed, GPU acceleration is a powerful option. With the recent advancements in web technologies, interfaces like WebGL and WebGPU, which utilize GPUs on the client side…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-03-04 Masatoshi Hidaka , Tatsuya Harada

We introduce PyTorchVideo, an open-source deep-learning library that provides a rich set of modular, efficient, and reproducible components for a variety of video understanding tasks, including classification, detection, self-supervised…

With more and more digital media, especially in the field of virtual reality where detailed and convincing scenes are much required, procedural scene generation is a big helping tool for artists. A problem is that defining scene…

Graphics · Computer Science 2012-02-15 Drazen Lucanin

Mesh-based scene representation offers a promising direction for simplifying large-scale hierarchical visual localization pipelines, combining a visual place recognition step based on global features (retrieval) and a visual localization…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Gabriele Berton , Lorenz Junglas , Riccardo Zaccone , Thomas Pollok , Barbara Caputo , Carlo Masone

Rendering photo-realistic novel-view images of complex scenes has been a long-standing challenge in computer graphics. In recent years, great research progress has been made on enhancing rendering quality and accelerating rendering speed in…

Graphics · Computer Science 2024-02-21 Tiansong Zhou , Yebin Liu , Xuangeng Chu , Chengkun Cao , Changyin Zhou , Fei Yu , Yu Li

In this paper, we propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, SVBRDF, and 3D spatially-varying lighting. While multi-view images have been widely used for object-level…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 JunYong Choi , SeokYeong Lee , Haesol Park , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho

Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery life, while…

Graphics · Computer Science 2018-08-01 Yunjin Zhang , Marta Ortin , Victor Arellano , Rui Wang , Diego Gutierrez , Hujun Bao

Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in…

Human-Computer Interaction · Computer Science 2021-09-10 Enrique Rosales , Jafet Rodriguez , Chrystiano Araújo , Nicholas Vining , Dongwook Yoon , Alla Sheffer

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native…

Graphics · Computer Science 2025-05-09 Zilong Chen , Yikai Wang , Wenqiang Sun , Feng Wang , Yiwen Chen , Huaping Liu

Digital hardware is verified by comparing its behavior against a reference model on a range of randomly generated input signals. The random generation of the inputs hopes to achieve sufficient coverage of the different parts of the design.…

Hardware Architecture · Computer Science 2021-08-10 Aebel Joe Shibu , Sadhana S , Shilpa N , Pratyush Kumar

Augmented Reality (AR) applications necessitates methods of inserting needed objects into scenes captured by cameras in a way that is coherent with the surroundings. Common AR applications require the insertion of predefined 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Fouad Afiouni , Mohamad Fakih , Joey Sleiman

Event stream-based Visual Place Recognition (VPR) is an emerging research direction that offers a compelling solution to the instability of conventional visible-light cameras under challenging conditions such as low illumination,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Xiao Wang , Xingxing Xiong , Jinfeng Gao , Xufeng Lou , Bo Jiang , Si-bao Chen , Yaowei Wang , Yonghong Tian

Rendering for light field displays (LFDs) requires rendering of dozens or hundreds of views, which must then be combined into a single image on the display, making real-time LFD rendering extremely difficult. We introduce light field…

Graphics · Computer Science 2026-01-29 Ajinkya Gavane , Benjamin Watson

We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Peter Kocsis , Lukas Höllein , Matthias Nießner

Physical Reservoir Computing (PRC) leverages the intrinsic nonlinear dynamics of physical substrates, mechanical, optical, spintronic, and beyond, as fixed computational reservoirs, offering a compelling paradigm for energy-efficient and…

Robotics · Computer Science 2026-04-10 Yogesh Phalak , Wen Sin Lor , Apoorva Khairnar , Benjamin Jantzen , Noel Naughton , Suyi Li

While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based…

VIRUP is a new C++ open source software that provides an interactive virtual reality environment to navigate through large scientific astrophysical datasets obtained from both observations and simulations. It is tailored to visualize…

Instrumentation and Methods for Astrophysics · Physics 2021-10-12 Florian Cabot , Yves Revaz , Jean-Paul Kneib , Hadrien Gurnel , Sarah Kenderdine

Dynamic program analysis (also known as profiling) is well-known for its powerful capabilities of identifying performance inefficiencies in software packages. Although a large number of dynamic program analysis techniques are developed in…

Software Engineering · Computer Science 2023-12-29 Qidong Zhao , Milind Chabbi , Xu Liu

Many client-side applications, especially games, render video at high resolution and frame rate on power-constrained devices, even when users perceive little or no benefit from all those extra pixels. Existing perceptual video quality…