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Tactile perception is crucial for a variety of robot tasks including grasping and in-hand manipulation. New advances in flexible, event-driven, electronic skins may soon endow robots with touch perception capabilities similar to humans.…

Signal Processing · Electrical Eng. & Systems 2020-08-19 Fuqiang Gu , Weicong Sng , Tasbolat Taunyazov , Harold Soh

Person re-identification is an open and challenging problem in computer vision. Majority of the efforts have been spent either to design the best feature representation or to learn the optimal matching metric. Most approaches have neglected…

Computer Vision and Pattern Recognition · Computer Science 2016-07-26 Niki Martinel , Abir Das , Christian Micheloni , Amit K. Roy-Chowdhury

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…

Graphics · Computer Science 2021-03-22 Xiaoyu Pan , Jiancong Huang , Jiaming Mai , He Wang , Honglin Li , Tongkui Su , Wenjun Wang , Xiaogang Jin

Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Stefan Novaković , Vladimir Risojević

We introduce a new regression framework designed to deal with large-scale, complex data that lies around a low-dimensional manifold with noises. Our approach first constructs a graph representation, referred to as the skeleton, to capture…

Machine Learning · Computer Science 2026-03-17 Zeyu Wei , Yen-Chi Chen

Occluded person re-identification (ReID) aims to match occluded person images to holistic ones across dis-joint cameras. In this paper, we propose a novel framework by learning high-order relation and topology information for discriminative…

Computer Vision and Pattern Recognition · Computer Science 2020-04-03 Guan'an Wang , Shuo Yang , Huanyu Liu , Zhicheng Wang , Yang Yang , Shuliang Wang , Gang Yu , Erjin Zhou , Jian Sun

We introduce type annotations as a flexible typing mechanism for graph systems and discuss their advantages with respect to classical typing based on graph morphisms. In this approach the type system is incorporated with the graph and…

Software Engineering · Computer Science 2016-12-07 Paolo Bottoni , Andrew Fish , Francesco Parisi Presicce

Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Fanfan Ye , Shiliang Pu , Qiaoyong Zhong , Chao Li , Di Xie , Huiming Tang

Most existing person re-identification (ReID) methods rely only on the spatial appearance information from either one or multiple person images, whilst ignore the space-time cues readily available in video or image-sequence data. Moreover,…

Computer Vision and Pattern Recognition · Computer Science 2016-11-29 Xiaolong Ma , Xiatian Zhu , Shaogang Gong , Xudong Xie , Jianming Hu , Kin-Man Lam , Yisheng Zhong

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Kalpit Thakkar , P J Narayanan

Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Chao Li , Qiaoyong Zhong , Di Xie , Shiliang Pu

The aim of this research is to recognize human actions performed on stage to aid visually impaired and blind individuals. To achieve this, we have created a theatre human action recognition system that uses skeleton data captured by depth…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Leyla Benhamida , Slimane Larabi

Text-based person retrieval aims to identify specific individuals within an image database using textual descriptions. Due to the high cost of annotation and privacy protection, researchers resort to synthesized data for the paradigm of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Hang Yu , Jiahao Wen , Zhedong Zheng

Video-based person re-identification (ReID) is a challenging problem, where some video tracks of people across non-overlapping cameras are available for matching. Feature aggregation from a video track is a key step for video-based person…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Xingyu Liao , Lingxiao He , Zhouwang Yang , Chi Zhang

The existing methods for video anomaly detection mostly utilize videos containing identifiable facial and appearance-based features. The use of videos with identifiable faces raises privacy concerns, especially when used in a hospital or…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Pratik K. Mishra , Alex Mihailidis , Shehroz S. Khan

Person Re-identification (ReID) is to identify the same person across different cameras. It is a challenging task due to the large variations in person pose, occlusion, background clutter, etc How to extract powerful features is a…

Computer Vision and Pattern Recognition · Computer Science 2017-10-19 Dangwei Li , Xiaotang Chen , Zhang Zhang , Kaiqi Huang

A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Motasem S. Alsawadi , Miguel Rio

Many of the existing Person Re-identification (Re-ID) approaches depend on feature maps which are either partitioned to localize parts of a person or reduced to create a global representation. While part localization has shown significant…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Kalana Abeywardena , Shechem Sumanthiran , Sanoojan Baliah , Nadarasar Bahavan , Nalith Udugampola , Ajith Pasqual , Chamira Edussooriya , Ranga Rodrigo

Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term…

Computer Vision and Pattern Recognition · Computer Science 2016-03-28 Wentao Zhu , Cuiling Lan , Junliang Xing , Wenjun Zeng , Yanghao Li , Li Shen , Xiaohui Xie

Large pre-trained language models have achieved impressive results on various style classification tasks, but they often learn spurious domain-specific words to make predictions (Hayati et al., 2021). While human explanation highlights…

Computation and Language · Computer Science 2023-04-17 Shirley Anugrah Hayati , Kyumin Park , Dheeraj Rajagopal , Lyle Ungar , Dongyeop Kang
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