Related papers: Wireless Secret Sharing Game between Two Legitimat…
In this paper, we study the problem of obtaining $1$-of-$2$ string oblivious transfer (OT) between users Alice and Bob, in the presence of a passive eavesdropper Eve. The resource enabling OT in our setup is a noisy broadcast channel from…
We present a scheme for direct and confidential communication between Alice and Bob, where there is no need for establishing a shared secret key first, and where the key used by Alice even will become known publicly. The communication is…
The secure "pairing" of wireless devices based on auxiliary or out-of-band (OOB) communication, such as audio, visual, or tactile channels, is a well-established research direction. However, prior work shows that this approach to pairing…
Recent works have considered the ability of transmitter Alice to communicate reliably to receiver Bob without being detected by warden Willie. These works generally assume a standard discrete-time model. But the assumption of a…
This paper considers information sharing in a multi-player repeated game. Every round, each player observes a subset of components of a random vector and then takes a control action. The utility earned by each player depends on the full…
We consider a peer-to-peer electricity market, where agents hold private information that they might not want to share. The problem is modeled as a noncooperative communication game, which takes the form of a Generalized Nash Equilibrium…
We study oblivious transfer (OT) between Alice and Bob in the presence of an eavesdropper Eve over a degraded wiretapped binary erasure channel from Alice to Bob and Eve. In addition to the privacy goals of oblivious transfer between Alice…
Pseudo-telepathy provides an intuitive way of looking at Bell's inequalities, in which it is often obvious that feats achievable by use of quantum entanglement would be classically impossible. A two-player pseudo-telepathy game proceeds as…
The threat of signal spoofing attacks against GNSS has grown in recent years and has motivated the study of anti-spoofing techniques. However, defense methods have been designed only against specific attacks. This paper introduces a general…
We consider the problem of rational secret sharing introduced by Halpern and Teague [1], where the players involved in secret sharing play only if it is to their advantage. This can be characterized in the form of preferences. Players would…
Current research in distributed Nash equilibrium (NE) seeking in the partial information setting assumes that information is exchanged between agents that are "truthful". However, in general noncooperative games agents may consider sending…
This letter proposes a novel hybrid half-/full-duplex relaying scheme to enhance the relay channel security. A source node (Alice) communicates with her destination node (Bob) in the presence of a buffer-aided full-duplex relay node…
We show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis…
In a recently introduced coset guessing game, Alice plays against Bob and Charlie, aiming to meet a joint winning condition. Bob and Charlie can only communicate before the game starts to devise a joint strategy. The game we consider begins…
We consider the problem of designing distribution rules to share "welfare" (cost or revenue) among individually strategic agents. There are many known distribution rules that guarantee the existence of a (pure) Nash equilibrium in this…
We study a distributed binary hypothesis testing (HT) problem with communication and security constraints, involving three parties: a remote sensor called Alice, a legitimate decision centre called Bob, and an eavesdropper called Eve, all…
Covert communication can prevent an adversary from knowing that a wireless transmission has occurred. In additive white Gaussian noise (AWGN) channels, a square root law is found that Alice can reliably and covertly transmit…
Alice and Bob take turns (with Alice playing first) in declaring numbers from the set $[1,2N]$. If a player declares a number that was previously declared, that player looses and the other player wins. If all numbers are declared without…
Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selecting a distribution over all patrol routes in a given…
This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…