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Many-body systems when continuous phase transition occurs are mainly built in the interrelationship between particles, implemented through many-body correlations. Some of them may exhibit so-called topological order hardly measured by…

Statistical Mechanics · Physics 2015-06-17 Chung-Pin Chou , Yi-Hua Wang , Ming-Chiang Chung

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen

The emergence of Generative AI is catalyzing a paradigm shift in user interfaces from command-based to intent-based outcome specification. In this paper, we explore abstract-to-detailed task transitions in the context of frontend code…

Human-Computer Interaction · Computer Science 2024-08-05 Qinshi Zhang , Latisha Besariani Hendra , Mohan Chi , Zijian Ding

This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

Human-Computer Interaction · Computer Science 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld

Complex networks have played an important role in describing real complex systems since the end of the last century. Recently, research on real-world data sets reports intermittent interaction among social individuals. In this paper, we pay…

Social and Information Networks · Computer Science 2025-11-25 Ziyan Zeng , Minyu Feng , Jürgen Kurths

-This article presents clinical results from the use of MONIMAD, a reactive robotized interface for lower limb Rehabilitation of patients suffering from cerebellar disease. The first problem to be addressed is the postural analysis of…

Robotics · Computer Science 2015-07-03 Ludovic Saint-Bauzel , Viviane Pasqui , Isabelle Monteil

Emotion recognition is a fundamental component of next-generation human-computer interaction (HCI), enabling machines to perceive, understand, and respond to users' affective states. However, existing systems often rely on single-modality…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Ziwen Zhong , Zhitao Shu , Yue Zhao

Many features have been proposed in on-line signature verification. Generally, these features rely on the position of the on-line signature samples and their dynamic properties, as recorded by a tablet. This paper proposes a novel feature…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Moises Diaz , Miguel A. Ferrer , Jose J. Quintana

As a fundamental aspect of human life, two-person interactions contain meaningful information about people's activities, relationships, and social settings. Human action recognition serves as the foundation for many smart applications, with…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Yao Liu , Gangfeng Cui , Jiahui Luo , Xiaojun Chang , Lina Yao

We propose an interactive art project to make those rendered invisible by the COVID-19 crisis and its concomitant solitude reappear through the welcome melody of laughter, and connections created and explored through advanced laughter…

Machine Learning · Computer Science 2022-08-02 M. Mehdi Afsar , Eric Park , Étienne Paquette , Gauthier Gidel , Kory W. Mathewson , Eilif Muller

Creating haptic interfaces capable of rendering the rich sensation needed for dexterous manipulation is crucial for the advancement of human-in-the-loop telerobotic systems (HiLTS). One limiting factor has been the absence of detailed…

Robotics · Computer Science 2021-07-23 Mohit Singhala , Jeremy D. Brown

Mixed Reality (MR) presents novel opportunities to investigate how individuals perceive themselves and others during shared, augmented experiences within a common physical environment. Previous research has demonstrated that users can…

Human-Computer Interaction · Computer Science 2025-09-15 Yuan He , Brendan Rooney , Rachel McDonnell

Humanoid agents are expected to emulate the complex coordination inherent in human social behaviors. However, existing methods are largely confined to single-agent scenarios, overlooking the physically plausible interplay essential for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Bin Li , Ruichi Zhang , Han Liang , Jingyan Zhang , Juze Zhang , Xin Chen , Lan Xu , Jingyi Yu , Jingya Wang

Individuals with severe paralysis require hands-free interfaces to control assistive devices that can improve their quality of life. We present ChinMotion, an interface that noninvasively harnesses preserved chin, lip and tongue…

Human-Computer Interaction · Computer Science 2016-06-10 Ferran Galán , Stuart N. Baker , Monica A. Perez

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

Human-Computer Interaction · Computer Science 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

Histological artifacts pose challenges for both pathologists and Computer-Aided Diagnosis (CAD) systems, leading to errors in analysis. Current approaches for histological artifact restoration, based on Generative Adversarial Networks…

Image and Video Processing · Electrical Eng. & Systems 2024-07-30 Zhenqi He , Wenrui Liu , Minghao Yin , Kai Han

Dynamic networks are used in a variety of fields to represent the structure and evolution of the relationships between entities. We present a model which embeds longitudinal network data as trajectories in a latent Euclidean space. A Markov…

Methodology · Statistics 2020-05-19 Daniel K. Sewell , Yuguo Chen

This paper describes the process of developing a shared instrument for music-dance performance, with a particular focus on exploring the boundaries between standstill vs motion, and silence vs sound. The piece Vrengt grew from the idea of…

Sound · Computer Science 2020-10-09 Cagri Erdem , Katja Henriksen Schia , Alexander Refsum Jensenius

Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our…

Graphics · Computer Science 2024-10-18 Nicolas Wagner , Mario Botsch , Ulrich Schwanecke

The final frontier for simulation is the accurate representation of complex, real-world social systems. While agent-based modeling (ABM) seeks to study the behavior and interactions of agents within a larger system, it is unable to…

Artificial Intelligence · Computer Science 2023-08-16 Edward Junprung