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Creating an artifact in front of public offers an opportunity to involve spectators in the creation process. For example, in a live music concert, audience members can clap, stomp and sing with the musicians to be part of the music piece.…

Human-Computer Interaction · Computer Science 2019-10-08 Sang Won Lee

Recognizing the human emotion automatically from visual characteristics plays a vital role in many intelligent applications. Recently, gait-based emotion recognition, especially gait skeletons-based characteristic, has attracted much…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Chuanfei Hu , Weijie Sheng , Bo Dong , Xinde Li

Art is a variety of human activities that include the production of visual, auditory, or performing objects that express the creativity, creative concepts, or technological abilities of the artist, intended primarily for their beauty or…

Computers and Society · Computer Science 2021-05-17 Amogh G. Warkhandkar , Omkar B. Bhambure

In this paper, we propose a novel hybrid representation and end-to-end trainable network architecture to model fully editable and customizable neural avatars. At the core of our work lies a representation that combines the modeling power of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Hsuan-I Ho , Lixin Xue , Jie Song , Otmar Hilliges

In late fusion, each modality is processed in a separate unimodal Convolutional Neural Network (CNN) stream and the scores of each modality are fused at the end. Due to its simplicity late fusion is still the predominant approach in many…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Hamid Reza Vaezi Joze , Amirreza Shaban , Michael L. Iuzzolino , Kazuhito Koishida

Most learning methods for 3D data (point clouds, meshes) suffer significant performance drops when the data is not carefully aligned to a canonical orientation. Aligning real world 3D data collected from different sources is non-trivial and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Keyang Zhou , Bharat Lal Bhatnagar , Bernt Schiele , Gerard Pons-Moll

Handovers frequently occur in our social environments, making it imperative for a collaborative robotic system to master the skill of handover. In this work, we aim to investigate the relationship between the grip force variation for a…

Robotics · Computer Science 2023-03-29 Parag Khanna , Mårten Björkman , Christian Smith

We present a method that gets as input an audio of violin or piano playing, and outputs a video of skeleton predictions which are further used to animate an avatar. The key idea is to create an animation of an avatar that moves their hands…

Audio and Speech Processing · Electrical Eng. & Systems 2020-05-11 Eli Shlizerman , Lucio M. Dery , Hayden Schoen , Ira Kemelmacher-Shlizerman

In this paper, a new progressive mesh algorithm is introduced in order to perform fast physical simulations by the use of a lattice Boltzmann method (LBM) on a single-node multi-GPU architecture. This algorithm is able to mesh automatically…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-10-14 Julien Duchateau , François Rousselle , Nicolas Maquignon , Gilles Roussel , Christophe Renaud

Human action recognition in video is an active yet challenging research topic due to high variation and complexity of data. In this paper, a novel video based action recognition framework utilizing complementary cues is proposed to handle…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Muhammad Usman Khalid , Jie Yu

The focus of the action understanding literature has predominately been classification, how- ever, there are many applications demanding richer action understanding such as mobile robotics and video search, with solutions to classification,…

Computer Vision and Pattern Recognition · Computer Science 2014-10-23 Ran Xu , Gang Chen , Caiming Xiong , Wei Chen , Jason J. Corso

The rapid progress of Large Multimodal Models (LMMs) and cloud-based AI agents is transforming human-AI collaboration into bidirectional, multimodal interaction. However, existing codecs remain optimized for unimodal, one-way communication,…

Artificial Intelligence · Computer Science 2025-09-29 Qi Mao , Tinghan Yang , Jiahao Li , Bin Li , Libiao Jin , Yan Lu

Human motion prediction aims to forecast future poses given a sequence of past 3D skeletons. While this problem has recently received increasing attention, it has mostly been tackled for single humans in isolation. In this paper, we explore…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Wen Guo , Xiaoyu Bie , Xavier Alameda-Pineda , Francesc Moreno-Noguer

This paper presents the design and development of an innovative interactive robotic system to enhance audience engagement using character-like personas. Built upon the foundations of persona-driven dialog agents, this work extends the…

For Minimally Invasive Surgical (MIS) robots, accurate haptic interaction force feedback is essential for ensuring the safety of interacting with soft tissue. However, most existing MIS robotic systems cannot facilitate direct measurement…

Robotics · Computer Science 2025-01-16 Jiayin Wang , Mingfeng Yao , Yanran Wei , Xiaoyu Guo , Ayong Zheng , Weidong Zhao

We introduce the setup and programming framework of AvatarStaging theatrical mixed reality experiment. We focus on a configuration addressing movement issues between physical and 3D digital spaces from performers and directors' points of…

Graphics · Computer Science 2023-03-14 Georges Gagneré , Cédric Plessiet

Action understanding, encompassing action detection and anticipation, plays a crucial role in numerous practical applications. However, untrimmed videos are often characterized by substantial redundant information and noise. Moreover, in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Xinyu Yang , Zheheng Jiang , Feixiang Zhou , Yihang Zhu , Na Lv , Nan Xing , Nishan Canagarajah , Huiyu Zhou

A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive contexts which implies…

Computational Engineering, Finance, and Science · Computer Science 2021-10-22 Mengchen Wang , Nicolas Férey , Frédéric Magoulès , Patrick Bourdot

This paper introduces LIMITER, a gamified digital musical instrument for harnessing and performing microtonal and justly intonated sounds. While microtonality in Western music remains a niche and esoteric system that can be difficult both…

Human-Computer Interaction · Computer Science 2025-07-14 Antonis Christou

Human action Recognition for unknown views is a challenging task. We propose a view-invariant deep human action recognition framework, which is a novel integration of two important action cues: motion and shape temporal dynamics (STD). The…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Chhavi Dhiman , Dinesh Kumar Vishwakarma
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