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The increasing adoption of Virtual Reality (VR) systems in different domains have led to a need to support interaction between many spectators and a VR user. This is common in game streaming, live performances, and webinars. Prior CSCW…
Toxicity in online gaming communities remains a persistent challenge, manifesting across genres, platforms, and player interactions. While much research is focused on in-game toxicity, less is known about how toxic behavior varies between…
Dynamic Adaptive Streaming over HTTP (DASH) has emerged as an increasingly popular paradigm for video streaming [13], in which a video is segmented into many chunks delivered to users by HTTP request/response over Transmission Control…
VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there…
Online harassment and content moderation have been well-documented in online communities. However, new contexts and systems always bring new ways of harassment and need new moderation mechanisms. This study focuses on hate raids, a form of…
Recent years mesh-based Peer-to-Peer live streaming has become a promising way for service providers to offer high-quality live video streaming service to Internet users. In this paper, we make a detailed study on modeling and performance…
Livestreaming by VTubers -- animated 2D/3D avatars controlled by real individuals -- have recently garnered substantial global followings and achieved significant monetary success. Despite prior research highlighting the importance of…
We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…
Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…
Video streaming represents a large fraction of Internet traffic. Surprisingly, little is known about the network characteristics of this traffic. In this paper, we study the network characteristics of the two most popular video streaming…
Understanding livestream platforms' accessibility challenges for minority groups, such as people with disabilities, is critical to increasing the diversity and inclusion of those platforms. While prior work investigated the experiences of…
This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…
People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, and chat, all of which are inaccessible to livestream viewers…
Digital streaming platforms, including Twitch, Spotify, Netflix, Disney, and Kindle, have emerged as one of the main sources of entertainment with significant growth potential. Many of these platforms distribute royalties among streamers,…
Using multiple streams can improve the overall system performance by mitigating the data transfer overhead on heterogeneous systems. Currently, very few cases have been streamed to demonstrate the streaming performance impact and a…
To conduct real-time analytics computations, big data stream processing engines are required to process unbounded data streams at millions of events per second. However, current streaming engines exhibit low throughput and high tuple…
Internet Service Providers (ISPs) bear the brunt of being the first port of call for poor video streaming experience. ISPs can benefit from knowing the user's device type (e.g., Android, iOS) and software agent (e.g., native app, Chrome) to…
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a…
While video streaming algorithms are a hot research area, with interesting new approaches proposed every few months, little is known about the behavior of the streaming algorithms deployed across large online streaming platforms that…
Large language models for vertical domains are bottlenecked by the scarcity of complex, domain-specific task-oriented dialogues. Existing data acquisition pipelines face a persistent trilemma: expert annotation is expensive, real-world…