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As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of…

Computers and Society · Computer Science 2015-09-30 Anders Hval Olsen

From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

Physics and Society · Physics 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…

Computer Vision and Pattern Recognition · Computer Science 2018-07-26 Charles Ringer , Mihalis A. Nicolaou

Experiment-in-the-Loop Computing (EILC) requires support for numerous types of processing and the management of heterogeneous infrastructure over a dynamic range of scales: from the edge to the cloud and HPC, and intermediate resources.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-16 Andre Luckow , Shantenu Jha

Recent work suggests that TCP throughput stability and predictability within a video viewing session can inform the design of better video bitrate adaptation algorithms. Despite a rich tradition of Internet measurement, however, our…

Networking and Internet Architecture · Computer Science 2015-06-19 Yi Sun , Xiaoqi Yin , Nanshu Wang , Junchen Jiang , Vyas Sekar , Yun Jin , Bruno Sinopoli

Discovering frequent episodes over event sequences is an important data mining task. In many applications, events constituting the data sequence arrive as a stream, at furious rates, and recent trends (or frequent episodes) can change and…

Machine Learning · Computer Science 2012-05-22 Debprakash Patnaik , Naren Ramakrishnan , Srivatsan Laxman , Badrish Chandramouli

TikTok is a popular new social media, where users express themselves through short video clips. A common form of interaction on the platform is participating in "challenges", which are songs and dances for users to iterate upon. Challenge…

Machine Learning · Computer Science 2021-12-28 Lynnette Hui Xian Ng , John Yeh Han Tan , Darryl Jing Heng Tan , Roy Ka-Wei Lee

In recent years, integrated short-video and live-streaming platforms have gained massive global adoption, offering dynamic content creation and consumption. Unlike pre-recorded short videos, live-streaming enables real-time interaction…

Information Retrieval · Computer Science 2025-04-08 Yueyang Liu , Jiangxia Cao , Shen Wang , Shuang Wen , Xiang Chen , Xiangyu Wu , Shuang Yang , Zhaojie Liu , Kun Gai , Guorui Zhou

Distributed live streaming has brought a lot of interest in the past few years. In the homogeneous case (all nodes having the same capacity), many algorithms have been proposed, which have been proven almost optimal or optimal. On the other…

Networking and Internet Architecture · Computer Science 2009-09-10 Fabien Mathieu

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

Networking and Internet Architecture · Computer Science 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

An increasing number of scientific applications rely on stream processing for generating timely insights from data feeds of scientific instruments, simulations, and Internet-of-Thing (IoT) sensors. The development of streaming applications…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-11-13 Andre Luckow , George Chantzialexiou , Shantenu Jha

The emerging Fog paradigm has been attracting increasing interests from both academia and industry, due to the low-latency, resilient, and cost-effective services it can provide. Many Fog applications such as video mining and event…

Networking and Internet Architecture · Computer Science 2017-05-18 Shusen Yang

Live streaming platforms need to store a lot of recorded live videos on a daily basis. An important problem is how to automatically extract highlights (i.e., attractive short video clips) from these massive, long recorded live videos. One…

Databases · Computer Science 2019-10-29 Ruochen Jiang , Changbo Qu , Jiannan Wang , Chi Wang , Yudian Zheng

Nowadays, events usually burst and are propagated online through multiple modern media like social networks and search engines. There exists various research discussing the event dissemination trends on individual medium, while few studies…

Information Retrieval · Computer Science 2017-12-25 Tianxiang Gao , Weiming Bao , Jinning Li , Xiaofeng Gao , Boyuan Kong , Yan Tang , Guihai Chen , Xuan Li

Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…

Multimedia · Computer Science 2020-12-01 Xiangbo Li , Mahmoud Darwich , Magdy Bayoumi , Mohsen Amini Salehi

A protocol named Threshold Bipolar (TB) is proposed as a fetching strategy at the startup stage of p2p live streaming systems. In this protocol, chunks are fetched consecutively from buffer head at the beginning. After the buffer is filled…

Networking and Internet Architecture · Computer Science 2008-10-14 Chunxi Li , Changjia Chen

Data confidentiality policies at major social network providers have severely limited researchers' access to large-scale datasets. The biggest impact has been on the study of network dynamics, where researchers have studied citation graphs…

Social and Information Networks · Computer Science 2012-05-18 Xiaohan Zhao , Alessandra Sala , Christo Wilson , Xiao Wang , Sabrina Gaito , Haitao Zheng , Ben Y. Zhao

This paper is concerned with the effect of overlay network topology on the performance of live streaming peer-to-peer systems. The paper focuses on the evaluation of topologies which are aware of the delays experienced between different…

Networking and Internet Architecture · Computer Science 2013-03-28 R. G. Clegg , R. Landa , D. Griffin , E. Mykoniati , M. Rio

With the advancement in personal smart devices and pervasive network connectivity, users are no longer passive content consumers, but also contributors in producing new contents. This expansion in live services requires a detailed analysis…

Multimedia · Computer Science 2020-03-25 Emna Baccour , Aiman Erbad , Kashif Bilal , Amr Mohamed , Mohsen Guizani , Mounir Hamdi

As ByteDance's business expands, the substantial infrastructure expenses associated with centralized Content Delivery Network (CDN) networks have rendered content distribution costs prohibitively high. In response, we embarked on exploring…

Networking and Internet Architecture · Computer Science 2024-01-30 Dehui Wei , Jiao Zhang , Haozhe Li , Zhichen Xue , Yajie Peng , Xiaofei Pang , Rui Han , Yan Ma , Jialin Li
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