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In light of the enduring success of music streaming services, it is noteworthy that an increasing number of users are positively gravitating toward YouTube as their preferred platform for listening to music. YouTube differs from typical…
Social media platforms have become a major vector for the large-scale dissemination of misinformation and conspiracy content, posing significant risks to public trust, health, and societal stability. While prior work has primarily focused…
Social Live Stream Services (SLSS) exploit a new level of social interaction. One of the main challenges in these services is how to detect and prevent deviant behaviors that violate community guidelines. In this work, we focus on adult…
We present StreamBridge, a simple yet effective framework that seamlessly transforms offline Video-LLMs into streaming-capable models. It addresses two fundamental challenges in adapting existing models into online scenarios: (1) limited…
Our society has never been more dependent on computer networks. Effective utilization of networks requires a detailed understanding of the normal background behaviors of network traffic. Large-scale measurements of networks are…
Epidemic-style diffusion schemes have been previously proposed for achieving peer-to-peer live streaming. Their performance trade-offs have been deeply analyzed for homogeneous systems, where all peers have the same upload capacity.…
Adult content constitutes a major source of Internet traffic. As with many other platforms, these sites are incentivized to engage users and maintain them on the site. This engagement (e.g., through recommendations) shapes the journeys…
Remaining a dominant force in Internet traffic, video streaming captivates end users, service providers, and researchers. This paper takes a pragmatic approach to reviewing recent advances in the field by focusing on the prevalent streaming…
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…
In Peer-to-Peer (P2P) multichannel live streaming, helper peers with surplus bandwidth resources act as micro-servers to compensate the server deficiencies in balancing the resources between different channel overlays. With deployment of…
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…
Transactional stream processing (TSP) strives to create a cohesive model that merges the advantages of both transactional and stream-oriented guarantees. Over the past decade, numerous endeavors have contributed to the evolution of TSP…
Number of connected devices is steadily increasing and these devices continuously generate data streams. Real-time processing of data streams is arousing interest despite many challenges. Clustering is one of the most suitable methods for…
In this work, we focus on distance-based outliers in a metric space, where the status of an entity as to whether it is an outlier is based on the number of other entities in its neighborhood. In recent years, several solutions have tackled…
An important metric of users' satisfaction and engagement within on-line streaming services is the user session length, i.e. the amount of time they spend on a service continuously without interruption. Being able to predict this value…
In this paper, The structure of video conference is formulated and the peer-assisted distribution scheme is constructed to achieve optimal video delivery rate in each sub-conference. The capacity of conference is proposed to referee the…
A longstanding observation, which was partially proven in \cite{LNW14,AHLW16}, is that any turnstile streaming algorithm can be implemented as a linear sketch (the reverse is trivially true). We study the relationship between turnstile…
Online and offline analytics have been traditionally treated separately in software architecture design, and there is no existing general architecture that can support both. Our objective is to go beyond and introduce a scalable and…
We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and energy consumption when streaming different quality videos…
We present a low-latency tele-immersive entertainment system that streams 3D point clouds and performers' footstep vibrations, creating the sense that the stage is present. Moving performers and their surroundings are captured as dynamic…