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Pedestrian Attribute Recognition is a foundational computer vision task that provides essential support for downstream applications, including person retrieval in video surveillance and intelligent retail analytics. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Minghe Xu , Rouying Wu , Jiarui Xu , Minhao Sun , Zikang Yan , Xiao Wang , ChiaWei Chu , Yu Li

Humanoid loco-manipulation holds transformative potential for daily service and industrial tasks, yet achieving precise, robust whole-body control with 3D end-effector force interaction remains a major challenge. Prior approaches are often…

Unified models aim to support both understanding and generation by encoding images into discrete tokens and processing them alongside text within a single autoregressive framework. This unified design offers architectural simplicity and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Ziyao Wang , Chen Chen , Jingtao Li , Weiming Zhuang , Jiabo Huang , Ang Li , Lingjuan Lyu

Reinforcement Learning (RL) is a promising solution, allowing Unmanned Underwater Vehicles (UUVs) to learn optimal behaviors through trial and error. However, existing simulators lack efficient integration with RL methods, limiting training…

Robotics · Computer Science 2024-10-21 Shuguang Chu , Zebin Huang , Mingwei Lin , Dejun Li , Ignacio Carlucho

Deep reinforcement learning (RL) has emerged as a promising approach for autonomously acquiring complex behaviors from low level sensor observations. Although a large portion of deep RL research has focused on applications in video games…

Robotics · Computer Science 2021-02-08 Julian Ibarz , Jie Tan , Chelsea Finn , Mrinal Kalakrishnan , Peter Pastor , Sergey Levine

Achieving highly dynamic behaviors on humanoid robots, such as running, requires controllers that are both robust and precise, and hence difficult to design. Classical control methods offer valuable insight into how such systems can…

Robotics · Computer Science 2025-09-25 Zachary Olkin , Kejun Li , William D. Compton , Aaron D. Ames

Analyzing student behavior in educational scenarios is crucial for enhancing teaching quality and student engagement. Existing AI-based models often rely on classroom video footage to identify and analyze student behavior. While these…

Computers and Society · Computer Science 2025-03-11 Xian Gao , Jiacheng Ruan , Jingsheng Gao , Mingye Xie , Zongyun Zhang , Ting Liu , Yuzhuo Fu

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Sriram Narayanan , Ziyu Jiang , Srinivasa Narasimhan , Manmohan Chandraker

Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements. High-level intentions, such as affordance, define the goal, while coordinated balance, contact, and manipulation can emerge naturally…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Sirui Xu , Samuel Schulter , Morteza Ziyadi , Xialin He , Xiaohan Fei , Yu-Xiong Wang , Liangyan Gui

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement…

In this paper, we propose \textbf{UniCode}, a novel approach within the domain of multimodal large language models (MLLMs) that learns a unified codebook to efficiently tokenize visual, text, and potentially other types of signals. This…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Sipeng Zheng , Bohan Zhou , Yicheng Feng , Ye Wang , Zongqing Lu

Current deep reinforcement learning (RL) approaches incorporate minimal prior knowledge about the environment, limiting computational and sample efficiency. \textit{Objects} provide a succinct and causal description of the world, and many…

Machine Learning · Computer Science 2021-06-07 William Agnew , Pedro Domingos

Achieving machine autonomy and human control often represent divergent objectives in the design of interactive AI systems. Visual generative foundation models such as Stable Diffusion show promise in navigating these goals, especially when…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Can Qin , Shu Zhang , Ning Yu , Yihao Feng , Xinyi Yang , Yingbo Zhou , Huan Wang , Juan Carlos Niebles , Caiming Xiong , Silvio Savarese , Stefano Ermon , Yun Fu , Ran Xu

We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes…

Robotics · Computer Science 2025-02-14 Xueyi Liu , Jianibieke Adalibieke , Qianwei Han , Yuzhe Qin , Li Yi

This paper presents a comprehensive study on using deep reinforcement learning (RL) to create dynamic locomotion controllers for bipedal robots. Going beyond focusing on a single locomotion skill, we develop a general control solution that…

Robotics · Computer Science 2024-08-27 Zhongyu Li , Xue Bin Peng , Pieter Abbeel , Sergey Levine , Glen Berseth , Koushil Sreenath

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and…

Graphics · Computer Science 2018-10-16 Xue Bin Peng , Angjoo Kanazawa , Jitendra Malik , Pieter Abbeel , Sergey Levine

Humanoid robots have the potential to mimic human motions with high visual fidelity, yet translating these motions into practical, physical execution remains a significant challenge. Existing techniques in the graphics community often…

Robotics · Computer Science 2025-02-18 Yashuai Yan , Esteve Valls Mascaro , Tobias Egle , Dongheui Lee

This work presents a meta-reinforcement learning approach to develop a universal locomotion control policy capable of zero-shot generalization across diverse quadrupedal platforms. The proposed method trains an RL agent equipped with a…

Robotics · Computer Science 2024-11-05 Fatemeh Zargarbashi , Fabrizio Di Giuro , Jin Cheng , Dongho Kang , Bhavya Sukhija , Stelian Coros

Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we…

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