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Latent action representations learned from unlabeled videos have recently emerged as a promising paradigm for pretraining vision-language-action (VLA) models without explicit robot action supervision. However, latent actions derived solely…

Robotics · Computer Science 2026-04-10 Manish Kumar Govind , Dominick Reilly , Pu Wang , Srijan Das

Legged robots have enormous potential in their range of capabilities, from navigating unstructured terrains to high-speed running. However, designing robust controllers for highly agile dynamic motions remains a substantial challenge for…

Robotics · Computer Science 2023-04-20 Laura Smith , J. Chase Kew , Tianyu Li , Linda Luu , Xue Bin Peng , Sehoon Ha , Jie Tan , Sergey Levine

Humans excel in navigating diverse, complex environments with agile motor skills, exemplified by parkour practitioners performing dynamic maneuvers, such as climbing up walls and jumping across gaps. Reproducing these agile movements with…

Graphics · Computer Science 2025-05-08 Michael Xu , Yi Shi , KangKang Yin , Xue Bin Peng

Developing robust autonomous loco-manipulation skills for humanoids remains an open problem in robotics. While RL has been applied successfully to legged locomotion, applying it to complex, interaction-rich manipulation tasks is harder…

Learning locomotion skills is a challenging problem. To generate realistic and smooth locomotion, existing methods use motion capture, finite state machines or morphology-specific knowledge to guide the motion generation algorithms. Deep…

Machine Learning · Computer Science 2018-05-15 Wenhao Yu , Greg Turk , C. Karen Liu

Reinforcement learning (RL) is effective in many robotic applications, but it requires extensive exploration of the state-action space, during which behaviors can be unsafe. This significantly limits its applicability to large robots with…

Robotics · Computer Science 2026-01-05 Mehdi Heydari Shahna , Pauli Mustalahti , Jouni Mattila

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Junfeng Ni , Yixin Chen , Bohan Jing , Nan Jiang , Bin Wang , Bo Dai , Puhao Li , Yixin Zhu , Song-Chun Zhu , Siyuan Huang

Utilizing Vision-Language Models (VLMs) for robotic manipulation represents a novel paradigm, aiming to enhance the model's ability to generalize to new objects and instructions. However, due to variations in camera specifications and…

Robotics · Computer Science 2024-09-13 Fanfan Liu , Feng Yan , Liming Zheng , Chengjian Feng , Yiyang Huang , Lin Ma

We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick". Although human motion datasets exist, this task remains particularly challenging since generative models…

Robotics · Computer Science 2024-05-21 Shusheng Xu , Huaijie Wang , Jiaxuan Gao , Yutao Ouyang , Chao Yu , Yi Wu

Multi-camera 3D perception has emerged as a prominent research field in autonomous driving, offering a viable and cost-effective alternative to LiDAR-based solutions. The existing multi-camera algorithms primarily rely on monocular 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Chen Min , Liang Xiao , Dawei Zhao , Yiming Nie , Bin Dai

Humanoid robots hold great potential for diverse interactions and daily service tasks within human-centered environments, necessitating controllers that seamlessly integrate precise locomotion with dexterous manipulation. However, most…

Robotics · Computer Science 2026-01-27 Xinru Cui , Linxi Feng , Yixuan Zhou , Haoqi Han , Zhe Liu , Hesheng Wang

We introduce UniToken, an auto-regressive generation model that encodes visual inputs through a combination of discrete and continuous representations, enabling seamless integration of unified visual understanding and image generation…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Yang Jiao , Haibo Qiu , Zequn Jie , Shaoxiang Chen , Jingjing Chen , Lin Ma , Yu-Gang Jiang

Video generation models nowadays are capable of generating visually realistic videos, but often fail to adhere to physical laws, limiting their ability to generate physically plausible videos and serve as ''world models''. To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Sihui Ji , Xi Chen , Xin Tao , Pengfei Wan , Hengshuang Zhao

Enabling humanoid robots to achieve natural and dynamic locomotion across a wide range of speeds, including smooth transitions from walking to running, presents a significant challenge. Existing deep reinforcement learning methods typically…

Robotics · Computer Science 2025-09-26 Qingpeng Li , Chengrui Zhu , Yanming Wu , Xin Yuan , Zhen Zhang , Jian Yang , Yong Liu

The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity…

Graphics · Computer Science 2025-04-18 Jia-Peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

As entertainment robots gain popularity, the demand for natural and expressive motion, particularly in dancing, continues to rise. Traditionally, dancing motions have been manually designed by artists, a process that is both labor-intensive…

Robotics · Computer Science 2025-02-26 Ryo Watanabe , Chenhao Li , Marco Hutter

While deep reinforcement learning (RL) methods have achieved unprecedented successes in a range of challenging problems, their applicability has been mainly limited to simulation or game domains due to the high sample complexity of the…

Artificial Intelligence · Computer Science 2017-09-26 Siyi Li , Tianbo Liu , Chi Zhang , Dit-Yan Yeung , Shaojie Shen

Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on…

Robotics · Computer Science 2024-11-08 Chong Zhang , Wenli Xiao , Tairan He , Guanya Shi

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring…

Robotics · Computer Science 2025-05-30 Lucas N. Alegre , Agon Serifi , Ruben Grandia , David Müller , Espen Knoop , Moritz Bächer