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Related papers: Automating Artifact Detection in Video Games

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Accurately detecting and classifying damage in analogue media such as paintings, photographs, textiles, mosaics, and frescoes is essential for cultural heritage preservation. While machine learning models excel in correcting global…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Daniela Ivanova , Marco Aversa , Paul Henderson , John Williamson

The detection and localization of quality-related problems in industrially mass-produced products has historically relied on manual inspection, which is costly and error-prone. Machine learning has the potential to replace manual handling.…

Machine Learning · Computer Science 2025-06-23 Sebastian Hönel , Jonas Nordqvist

We introduced a new framework to detect perceptual bugs using a Long Short-Term Memory (LSTM) network, which detects bugs in video games as anomalies. The detected buggy frames are then clustered to determine the category of the occurred…

Machine Learning · Computer Science 2023-12-15 Elham Azizi , Loutfouz Zaman

Automated surface inspection is an important task in many manufacturing industries and often requires machine learning driven solutions. Supervised approaches, however, can be challenging, since it is often difficult to obtain large amounts…

Computer Vision and Pattern Recognition · Computer Science 2018-11-19 Matthias Haselmann , Dieter P. Gruber , Paul Tabatabai

In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…

Image and Video Processing · Electrical Eng. & Systems 2022-04-15 Xiangxu Yu , Zhengzhong Tu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Automatic generation of morphed face images often produces ghosting artifacts due to poorly aligned structures in the input images. Manual processing can mitigate these artifacts. However, this is not feasible for the generation of large…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Clemens Seibold , Anna Hilsmann , Peter Eisert

Testing video games is an increasingly difficult task as traditional methods fail to scale with growing software systems. Manual testing is a very labor-intensive process, and therefore quickly becomes cost prohibitive. Using scripts for…

Software Engineering · Computer Science 2023-06-29 Alexander Senchenko , Naomi Patterson , Hamman Samuel , Dan Isper

Detecting deception in natural language has a wide variety of applications, but because of its hidden nature there are currently no public, large-scale sources of labeled deceptive text. This work introduces the Mafiascum dataset [1], a…

Computation and Language · Computer Science 2019-08-15 Bob de Ruiter , George Kachergis

The rapid advancement of diffusion-based video generation models has led to increasingly realistic synthetic content, presenting new challenges for video forgery detection. Existing methods often struggle to capture fine-grained temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Xi Xue , Kunio Suzuki , Nabarun Goswami , Takuya Shintate

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

Software Engineering · Computer Science 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

The quality control of printed circuit boards (PCBs) is paramount in advancing electronic device technology. While numerous machine learning methodologies have been utilized to augment defect detection efficiency and accuracy, previous…

Machine Learning · Computer Science 2024-09-17 Ka Nam Canaan Law , Mingshuo Yu , Lianglei Zhang , Yiyi Zhang , Peng Xu , Jerry Gao , Jun Liu

Symmetry is a key feature observed in nature (from flowers and leaves, to butterflies and birds) and in human-made objects (from paintings and sculptures, to manufactured objects and architectural design). Rotational, translational, and…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Felice De Luca , Md Iqbal Hossain , Stephen Kobourov

Recent advances in imaging technologies, deep learning and numerical performance have enabled non-invasive detailed analysis of artworks, supporting their documentation and conservation. In particular, automated detection of craquelure in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Laura Paul , Holger Rauhut , Martin Burger , Samira Kabri , Tim Roith

Synthetic image generation has opened up new opportunities but has also created threats in regard to privacy, authenticity, and security. Detecting fake images is of paramount importance to prevent illegal activities, and previous research…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Md Awsafur Rahman , Bishmoy Paul , Najibul Haque Sarker , Zaber Ibn Abdul Hakim , Shaikh Anowarul Fattah

In this paper, we present "Graph Feature Preprocessor", a software library for detecting typical money laundering patterns in financial transaction graphs in real time. These patterns are used to produce a rich set of transaction features…

The presence of any type of defect on the glass screen of smart devices has a great impact on their quality. We present a robust semi-supervised learning framework for intelligent micro-scaled localization and classification of defects on a…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 M Usman Maqbool Bhutta , Shoaib Aslam , Peng Yun , Jianhao Jiao , Ming Liu

With increasing amounts of music being digitally transferred from production to distribution, automatic means of determining media quality are needed. Protection mechanisms in digital audio processing tools have not eliminated the need of…

Sound · Computer Science 2022-02-14 Daniel Wolff , Rémi Mignot , Axel Roebel

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

With the aim of designing automated tools that assist in the video game quality assurance process, we frame the problem of identifying bugs in video games as an anomaly detection (AD) problem. We develop State-State Siamese Networks (S3N)…

Machine Learning · Computer Science 2020-07-02 Benedict Wilkins , Chris Watkins , Kostas Stathis

Existing defects in software components is unavoidable and leads to not only a waste of time and money but also many serious consequences. To build predictive models, previous studies focus on manually extracting features or using tree…

Software Engineering · Computer Science 2018-02-15 Anh Viet Phan , Minh Le Nguyen , Lam Thu Bui