Related papers: Automating Artifact Detection in Video Games
To retrieve images based on their content is one of the most studied topics in the field of computer vision. Nowadays, this problem can be addressed using modern techniques such as feature extraction using machine learning, but over the…
Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…
Recent advances in deep generative models have led to significant progress in video generation, yet the fidelity of AI-generated videos remains limited. Synthesized content often exhibits visual artifacts such as temporally inconsistent…
[Context] The quality of requirements engineering artifacts, e.g. requirements specifications, is acknowledged to be an important success factor for projects. Therefore, many companies spend significant amounts of money to control the…
Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws,…
Many images nowadays are captured from behind the glasses and may have certain stains discrepancy because of glass and must be processed to make differentiation between the glass and objects behind it. This research paper proposes an…
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…
We study how networking corruptions--data corruptions caused by networking errors--affect video machine learning (ML) models. We discover apparent networking corruptions in Kinetics-400, a benchmark video ML dataset. In a simulation study,…
Learning-based image compression methods have improved in recent years and started to outperform traditional codecs. However, neural-network approaches can unexpectedly introduce visual artifacts in some images. We therefore propose methods…
Modern game studios deliver new builds and patches at a rapid pace, generating thousands of bug reports, many of which embed gameplay videos. To verify and triage these bug reports, developers must watch the submitted videos. This manual…
We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…
Automatic defect recognition is one of the research hotspots in steel production, but most of the current methods mainly extract features manually and use machine learning classifiers to recognize defects, which cannot tackle the situation,…
Artifact detectors have been shown to enhance the performance of image-generative models by serving as reward models during fine-tuning. These detectors enable the generative model to improve overall output fidelity and aesthetics. However,…
Recent advances in visual generative models have enabled the creation of highly realistic, fully AI-generated images without relying on real source content. While beneficial for many applications, these models also pose significant societal…
Matlab version 7.1 had been used to detect playing cards on a Casino table and the suits and ranks of these cards had been identified. The process gives an example of an application of computer vision to a problem where rectangular objects…
Generative Adversarial Networks (GANs) have shown satisfactory performance in synthetic image generation by devising complex network structure and adversarial training scheme. Even though GANs are able to synthesize realistic images, there…
The unsupervised visual inspection of defects in industrial products poses a significant challenge due to substantial variations in product surfaces. Current unsupervised models struggle to strike a balance between detecting texture and…
The current bottleneck of transient detection in most surveys is the problem of rejecting numerous artifacts from detected candidates. We present a triple-stage hierarchical machine learning system for automated artifact filtering in…
Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…
We tackle the problem of object discovery, where objects are segmented for a given input image, and the system is trained without using any direct supervision whatsoever. A novel copy-pasting GAN framework is proposed, where the generator…