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Related papers: Automating Artifact Detection in Video Games

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To retrieve images based on their content is one of the most studied topics in the field of computer vision. Nowadays, this problem can be addressed using modern techniques such as feature extraction using machine learning, but over the…

Computer Vision and Pattern Recognition · Computer Science 2021-05-12 Òscar Lorente , Ian Riera , Shauryadeep Chaudhuri , Oriol Catalan , Víctor Casales

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Recent advances in deep generative models have led to significant progress in video generation, yet the fidelity of AI-generated videos remains limited. Synthesized content often exhibits visual artifacts such as temporally inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Jiahao Lin , Weixuan Peng , Bojia Zi , Yifeng Gao , Xianbiao Qi , Xingjun Ma , Yu-Gang Jiang

[Context] The quality of requirements engineering artifacts, e.g. requirements specifications, is acknowledged to be an important success factor for projects. Therefore, many companies spend significant amounts of money to control the…

Software Engineering · Computer Science 2023-08-30 Henning Femmer , Michael Unterkalmsteiner , Tony Gorschek

Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws,…

Software Engineering · Computer Science 2026-01-12 Carlos Pinto Gomez , Fabio Petrillo

Many images nowadays are captured from behind the glasses and may have certain stains discrepancy because of glass and must be processed to make differentiation between the glass and objects behind it. This research paper proposes an…

Computer Vision and Pattern Recognition · Computer Science 2015-06-04 Vini Katyal , Aviral , Deepesh Srivastava

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

We study how networking corruptions--data corruptions caused by networking errors--affect video machine learning (ML) models. We discover apparent networking corruptions in Kinetics-400, a benchmark video ML dataset. In a simulation study,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Trenton Chang , Daniel Y. Fu

Learning-based image compression methods have improved in recent years and started to outperform traditional codecs. However, neural-network approaches can unexpectedly introduce visual artifacts in some images. We therefore propose methods…

Artificial Intelligence · Computer Science 2024-11-12 Daria Tsereh , Mark Mirgaleev , Ivan Molodetskikh , Roman Kazantsev , Dmitriy Vatolin

Modern game studios deliver new builds and patches at a rapid pace, generating thousands of bug reports, many of which embed gameplay videos. To verify and triage these bug reports, developers must watch the submitted videos. This manual…

Software Engineering · Computer Science 2025-08-08 Wentao Lu , Alexander Senchenko , Abram Hindle , Cor-Paul Bezemer

We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…

Computer Vision and Pattern Recognition · Computer Science 2018-07-26 Charles Ringer , Mihalis A. Nicolaou

Automatic defect recognition is one of the research hotspots in steel production, but most of the current methods mainly extract features manually and use machine learning classifiers to recognize defects, which cannot tackle the situation,…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Jingwen Fu , Xiaoyan Zhu , Yingbin Li

Artifact detectors have been shown to enhance the performance of image-generative models by serving as reward models during fine-tuning. These detectors enable the generative model to improve overall output fidelity and aesthetics. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Dennis Menn , Feng Liang , Diana Marculescu

Recent advances in visual generative models have enabled the creation of highly realistic, fully AI-generated images without relying on real source content. While beneficial for many applications, these models also pose significant societal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Qijie Xu , Can Wang , Jiawei Chen , Siwei Lyu , Defang Chen

Matlab version 7.1 had been used to detect playing cards on a Casino table and the suits and ranks of these cards had been identified. The process gives an example of an application of computer vision to a problem where rectangular objects…

Computer Vision and Pattern Recognition · Computer Science 2011-09-20 Othman Ahmad

Generative Adversarial Networks (GANs) have shown satisfactory performance in synthetic image generation by devising complex network structure and adversarial training scheme. Even though GANs are able to synthesize realistic images, there…

Computer Vision and Pattern Recognition · Computer Science 2021-04-14 Ali Tousi , Haedong Jeong , Jiyeon Han , Hwanil Choi , Jaesik Choi

The unsupervised visual inspection of defects in industrial products poses a significant challenge due to substantial variations in product surfaces. Current unsupervised models struggle to strike a balance between detecting texture and…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Peng Wang , Haiming Yao , Wenyong Yu

The current bottleneck of transient detection in most surveys is the problem of rejecting numerous artifacts from detected candidates. We present a triple-stage hierarchical machine learning system for automated artifact filtering in…

Instrumentation and Methods for Astrophysics · Physics 2016-01-25 Jakub Klencki , Łukasz Wyrzykowski

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

We tackle the problem of object discovery, where objects are segmented for a given input image, and the system is trained without using any direct supervision whatsoever. A novel copy-pasting GAN framework is proposed, where the generator…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Relja Arandjelović , Andrew Zisserman