Related papers: Perceptual Evaluation of Liquid Simulation Methods
Simulation has played an important role in efficiently evaluating self-driving vehicles in terms of scalability. Existing methods mostly rely on heuristic-based simulation, where traffic participants follow certain human-encoded rules that…
Event cameras are a new type of vision sensor that incorporates asynchronous and independent pixels, offering advantages over traditional frame-based cameras such as high dynamic range and minimal motion blur. However, their output is not…
The construction of effective Recommender Systems (RS) is a complex process, mainly due to the nature of RSs which involves large scale software-systems and human interactions. Iterative development processes require deep understanding of a…
Simulation-based testing is a promising approach to significantly reduce the validation effort of automated driving functions. Realistic models of environment perception sensors such as camera, radar and lidar play a key role in this…
Pedestrians' safety is a crucial factor in assessing autonomous driving scenarios. However, pedestrian safety evaluation is rarely considered by existing autonomous driving simulation platforms. This paper proposes a pedestrian safety…
System-oriented IR evaluations are limited to rather abstract understandings of real user behavior. As a solution, simulating user interactions provides a cost-efficient way to support system-oriented experiments with more realistic…
In this work, we tackle the problem of real-world fluid animation from a still image. The key of our system is a surface-based layered representation deriving from video decomposition, where the scene is decoupled into a surface fluid layer…
Evaluation of recommender systems is typically done with finite datasets. This means that conventional evaluation methodologies are only applicable in offline experiments, where data and models are stationary. However, in real world…
Multimodal summarization aims to generate a concise summary based on the input text and image. However, the existing methods potentially suffer from unfactual output. To evaluate the factuality of multimodal summarization models, we propose…
The Position Based Fluids (PBF) method is a state-of-the-art approach for fluid simulations in the context of real-time applications like games. It uses an iterative solver concept that tries to maintain a constant fluid density…
Intuitive physics understanding in video diffusion models plays an essential role in building general-purpose physically plausible world simulators, yet accurately evaluating such capacity remains a challenging task due to the difficulty in…
Simulation is a powerful tool to easily generate annotated data, and a highly desirable feature, especially in those domains where learning models need large training datasets. Machine learning and deep learning solutions, have proven to be…
Video summarization is a technique to create a short skim of the original video while preserving the main stories/content. There exists a substantial interest in automatizing this process due to the rapid growth of the available material.…
Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D…
Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…
The design of microfluidic devices is a cumbersome and tedious process that can be significantly improved by simulation. Methods based on Computational Fluid Dynamics (CFD) are considered state-of-the-art, but require extensive compute time…
Validation is often defined as the process of determining the degree to which a model is an accurate representation of the real world from the perspective of its intended uses. Validation is crucial as industries and governments depend…
This paper is the first to review the scene flow estimation field, which analyzes and compares methods, technical challenges, evaluation methodologies and performance of scene flow estimation. Existing algorithms are categorized in terms of…
Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…
Simulation methods are among the most ubiquitous methodological tools in statistical science. In particular, statisticians often is simulation to explore properties of statistical functionals in models for which developed statistical theory…