Related papers: Evoking Places from Spaces. The application of mul…
Mixed Reality (MR) technologies are increasingly being used to enrich exhibitions and public spaces by blending digital content with the physical environment in real time. However, little is known about curatorial strategies for embedding…
Several works have proposed to learn a two-path neural network that maps images and texts, respectively, to a same shared Euclidean space where geometry captures useful semantic relationships. Such a multi-modal embedding can be trained and…
Museums increasingly rely on digital content to support visitors' understanding of artworks, yet little is known about how these formats shape the emotional engagement that underlies meaningful art experiences. This research presents an…
Situated dialogue requires speakers to maintain a reliable representation of shared context rather than reasoning only over isolated utterances. Current conversational agents often struggle with this requirement, especially when the common…
Cultural heritage applications and advanced machine learning models are creating a fruitful synergy to provide effective and accessible ways of interacting with artworks. Smart audio-guides, personalized art-related content and gamification…
Information integration from different modalities is an active area of research. Human beings and, in general, biological neural systems are quite adept at using a multitude of signals from different sensory perceptive fields to interact…
Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…
This paper presents an innovative approach called BGTAI to simplify multimodal understanding by utilizing gloss-based annotation as an intermediate step in aligning Text and Audio with Images. While the dynamic temporal factors in textual…
Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…
In recent decades, neuroscientific and psychological research has traced direct relationships between taste and auditory perceptions. This article explores multimodal generative models capable of converting taste information into music,…
Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, visual modalities are not always available, such as when users…
High-dimensional distributed semantic spaces have proven useful and effective for aggregating and processing visual, auditory, and lexical information for many tasks related to human-generated data. Human language makes use of a large and…
Multimodal immersive spatial drama generation focuses on creating continuous multi-speaker binaural speech with dramatic prosody based on multimodal prompts, with potential applications in AR, VR, and others. This task requires simultaneous…
We present an architecture for integrating real-time, multimodal input into a computational agent's contextual model. Using a human-avatar interaction in a virtual world, we treat aligned gesture and speech as an ensemble where content may…
Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimodal output messages combining speech with visual modalities…
We present a method to learn a joint multimodal representation space that enables recognition of unseen activities in videos. We first compare the effect of placing various constraints on the embedding space using paired text and video…
Recognizing spatial relations and reasoning about them is essential in multiple applications including navigation, direction giving and human-computer interaction in general. Spatial relations between objects can either be explicit --…
This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…
Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…
We propose the Spatio-Temporal Mixed and Augmented Reality Experience Description (MAR-ED), a novel framework to standardize the representation of past events for interactive and adaptive playback in a user's present physical space. While…