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Mixed Reality (MR) technologies are increasingly being used to enrich exhibitions and public spaces by blending digital content with the physical environment in real time. However, little is known about curatorial strategies for embedding…

Human-Computer Interaction · Computer Science 2026-03-17 Yawei Zhao , Jiaxin Liang , Hao Li , Pan Hui

Several works have proposed to learn a two-path neural network that maps images and texts, respectively, to a same shared Euclidean space where geometry captures useful semantic relationships. Such a multi-modal embedding can be trained and…

Computer Vision and Pattern Recognition · Computer Science 2018-04-09 Martin Engilberge , Louis Chevallier , Patrick Pérez , Matthieu Cord

Museums increasingly rely on digital content to support visitors' understanding of artworks, yet little is known about how these formats shape the emotional engagement that underlies meaningful art experiences. This research presents an…

Signal Processing · Electrical Eng. & Systems 2026-02-03 Chen Feng , Sébastien Lugan , Karine Lasaracina , Midori Sugaya , Benoît Macq

Situated dialogue requires speakers to maintain a reliable representation of shared context rather than reasoning only over isolated utterances. Current conversational agents often struggle with this requirement, especially when the common…

Computation and Language · Computer Science 2026-04-24 Biswesh Mohapatra , Giovanni Duca , Laurent Romary , Justine Cassell

Cultural heritage applications and advanced machine learning models are creating a fruitful synergy to provide effective and accessible ways of interacting with artworks. Smart audio-guides, personalized art-related content and gamification…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Dario Cioni , Lorenzo Berlincioni , Federico Becattini , Alberto del Bimbo

Information integration from different modalities is an active area of research. Human beings and, in general, biological neural systems are quite adept at using a multitude of signals from different sensory perceptive fields to interact…

Neural and Evolutionary Computing · Computer Science 2021-10-05 Shiv Shankar

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

This paper presents an innovative approach called BGTAI to simplify multimodal understanding by utilizing gloss-based annotation as an intermediate step in aligning Text and Audio with Images. While the dynamic temporal factors in textual…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Sen Fang , Sizhou Chen , Yalin Feng , Xiaofeng Zhang , Teik Toe Teoh

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

In recent decades, neuroscientific and psychological research has traced direct relationships between taste and auditory perceptions. This article explores multimodal generative models capable of converting taste information into music,…

Sound · Computer Science 2025-09-01 Matteo Spanio , Massimiliano Zampini , Antonio Rodà , Franco Pierucci

Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, visual modalities are not always available, such as when users…

Human-Computer Interaction · Computer Science 2026-01-30 Yi Fei Cheng , Jarod Bloch , Alexander Wang , Andrea Bianchi , Anusha Withana , Anhong Guo , Laurie M. Heller , David Lindlbauer

High-dimensional distributed semantic spaces have proven useful and effective for aggregating and processing visual, auditory, and lexical information for many tasks related to human-generated data. Human language makes use of a large and…

Computation and Language · Computer Science 2021-04-02 Jussi Karlgren , Pentti Kanerva

Multimodal immersive spatial drama generation focuses on creating continuous multi-speaker binaural speech with dramatic prosody based on multimodal prompts, with potential applications in AR, VR, and others. This task requires simultaneous…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-17 Yu Zhang , Wenxiang Guo , Changhao Pan , Zhiyuan Zhu , Tao Jin , Zhou Zhao

We present an architecture for integrating real-time, multimodal input into a computational agent's contextual model. Using a human-avatar interaction in a virtual world, we treat aligned gesture and speech as an ensemble where content may…

Human-Computer Interaction · Computer Science 2019-09-19 Nikhil Krishnaswamy , James Pustejovsky

Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimodal output messages combining speech with visual modalities…

Human-Computer Interaction · Computer Science 2007-09-05 Suzanne Kieffer , Noëlle Carbonell

We present a method to learn a joint multimodal representation space that enables recognition of unseen activities in videos. We first compare the effect of placing various constraints on the embedding space using paired text and video…

Computer Vision and Pattern Recognition · Computer Science 2020-07-08 AJ Piergiovanni , Michael S. Ryoo

Recognizing spatial relations and reasoning about them is essential in multiple applications including navigation, direction giving and human-computer interaction in general. Spatial relations between objects can either be explicit --…

Computation and Language · Computer Science 2020-07-21 Soham Dan , Hangfeng He , Dan Roth

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 Alejandro Cartas , Jordi Luque , Petia Radeva , Carlos Segura , Mariella Dimiccoli

We propose the Spatio-Temporal Mixed and Augmented Reality Experience Description (MAR-ED), a novel framework to standardize the representation of past events for interactive and adaptive playback in a user's present physical space. While…

Human-Computer Interaction · Computer Science 2025-08-22 Dooyoung Kim , Woontack Woo