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We present a method for teaching machines to understand and model the underlying spatial common sense of diverse human-object interactions in 3D in a self-supervised way. This is a challenging task, as there exist specific manifolds of the…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Sookwan Han , Hanbyul Joo

Videos are a rich source of multi-modal supervision. In this work, we learn representations using self-supervision by leveraging three modalities naturally present in videos: visual, audio and language streams. To this end, we introduce the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-02 Jean-Baptiste Alayrac , Adrià Recasens , Rosalia Schneider , Relja Arandjelović , Jason Ramapuram , Jeffrey De Fauw , Lucas Smaira , Sander Dieleman , Andrew Zisserman

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

As the intermediate-level representations bridging the two levels, structured representations of visual scenes, such as visual relationships between pairwise objects, have been shown to not only benefit compositional models in learning to…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Meng-Jiun Chiou

We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Uttaran Bhattacharya , Aniket Bera , Dinesh Manocha

Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved impressive results on standard datasets and benchmarks. So far, experiments and evaluations have involved domestic and working scenes like…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Roberto Bigazzi , Federico Landi , Silvia Cascianelli , Marcella Cornia , Lorenzo Baraldi , Rita Cucchiara

Since 2014, we have been conducting experiments based on a multidisciplinary collaboration between specialists in theatrical staging and researchers in virtual reality, digital art, and video games. This team focused its work on the…

Human-Computer Interaction · Computer Science 2024-07-18 Georges Gagneré , Cédric Plessiet , Rémy Sohier

In this paper, we introduce our research challenges for creating new musical instruments using everyday-life media with intimate interfaces, such as the self-body, clothes, water and stuffed toys. Various sensor technologies including image…

Human-Computer Interaction · Computer Science 2020-10-06 Kenji Mase , Tomoko Yonezawa

The latent space of image generative models is a multi-dimensional space of compressed hidden visual knowledge. Its entity captivates computer scientists, digital artists, and media scholars alike. Latent space has become an aesthetic…

Computers and Society · Computer Science 2024-10-22 Ludovica Schaerf

Speaker diarization, the process of segmenting an audio stream or transcribed speech content into homogenous partitions based on speaker identity, plays a crucial role in the interpretation and analysis of human speech. Most existing…

Machine Learning · Computer Science 2024-08-23 Luyao Cheng , Hui Wang , Siqi Zheng , Yafeng Chen , Rongjie Huang , Qinglin Zhang , Qian Chen , Xihao Li

Multi-modal word semantics aims to enhance embeddings with perceptual input, assuming that human meaning representation is grounded in sensory experience. Most research focuses on evaluation involving direct visual input, however, visual…

Computation and Language · Computer Science 2021-10-07 Anita L. Verő , Ann Copestake

Deep generative models allow for photorealistic image synthesis at high resolutions. But for many applications, this is not enough: content creation also needs to be controllable. While several recent works investigate how to disentangle…

Computer Vision and Pattern Recognition · Computer Science 2021-04-30 Michael Niemeyer , Andreas Geiger

The low-level sensory and motor signals in deep reinforcement learning, which exist in high-dimensional spaces such as image observations or motor torques, are inherently challenging to understand or utilize directly for downstream tasks.…

Artificial Intelligence · Computer Science 2023-03-07 Pu Hua , Yubei Chen , Huazhe Xu

Word embeddings such as ELMo have recently been shown to model word semantics with greater efficacy through contextualized learning on large-scale language corpora, resulting in significant improvement in state of the art across many…

Computation and Language · Computer Science 2019-09-11 Shao-Yen Tseng , Panayiotis Georgiou , Shrikanth Narayanan

Artistic image stylization aims to render the content provided by text or image with the target style, where content and style decoupling is the key to achieve satisfactory results. However, current methods for content and style…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Ma Zhuoqi , Zhang Yixuan , You Zejun , Tian Long , Liu Xiyang

Multimodal sentiment analysis is an important area for understanding the user's internal states. Deep learning methods were effective, but the problem of poor interpretability has gradually gained attention. Previous works have attempted to…

Computation and Language · Computer Science 2023-05-15 Sixia Li , Shogo Okada

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang

The paper describes a flexible and modular platform to create multimodal interactive agents. The platform operates through an event-bus on which signals and interpretations are posted in a sequence in time. Different sensors and…

Artificial Intelligence · Computer Science 2022-06-02 Thomas Baier , Selene Baez Santamaria , Piek Vossen

As audio-visual systems increasingly bring immersive and interactive capabilities into our work and leisure activities, so the need for naturalistic test material grows. New volumetric datasets have captured high-quality 3D video, but…

Multimedia · Computer Science 2021-05-04 Hanne Stenzel , Davide Berghi , Marco Volino , Philip J. B. Jackson

This paper explores the idea of using virtual textural terrains as a means of generating haptic profiles for force-feedback controllers. This approach breaks from the para-digm established within audio-haptic research over the last few…

Human-Computer Interaction · Computer Science 2020-12-03 Gabriella Isaac , Lauren Hayes , Todd Ingalls
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