Related papers: Long Games and $\sigma$-Projective Sets
We consider strong law of large numbers (SLLN) in the framework of game-theoretic probability of Shafer and Vovk (2001). We prove several versions of SLLN for the case that Reality's moves are unbounded. Our game-theoretic versions of SLLN…
We consider combining the definition of a cardinal invariant and the notion of an infinite game. We focus on the splitting number $\mathfrak{s}$ since the corresponding cardinal invariants behave in an interesting way. We introduce three…
The behaviour of statistical relational representations across differently sized domains has become a focal area of research from both a modelling and a complexity viewpoint.Recently, projectivity of a family of distributions emerged as a…
We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability,…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
In this article, for generalized projective spaces with any weights, we prove four main theorems in three different contexts where the Unital Set Condition USC (Definition $2.8$) on ideals is further examined. In the first context we prove,…
We provide new equivalent conditions for an algebra $\Lambda$ to be $g$-finite, analogous to those established by L. Demonet, O. Iyama, and G. Jasso, but within the category of projective presentations $\mathcal{K}^{[-1,0]}(\text{proj}…
Choice functions constitute a simple, direct and very general mathematical framework for modelling choice under uncertainty. In particular, they are able to represent the set-valued choices that typically arise from applying decision rules…
We present the notion of separable game with respect to a forward directed hypergraph (FDH-graph), which refines and generalizes that of graphical game. First, we show that there exists a minimal FDH-graph with respect to which a game is…
Parsimonious games are a subset of constant sum homogeneous weighted majority games unequivocally described by their free type representation vector. We show that the minimal winning quota of parsimonious games satisfies a second order,…
In complexity theory, gap-preserving reductions play a crucial role in studying hardness of approximation and in analyzing the relative complexity of multiprover interactive proof systems. In the quantum setting, multiprover interactive…
We prove the almost equivalence of the minimax theorem and the strong duality theorem for a large class of games and conic programs. The previous fundamental results on the equivalence of linear programming and two-player zero-sum games…
Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…
In this article, the projectivity of finitely generated flat modules of a commutative ring are studied from a topological point of view. Then various interesting results are obtained. For instance, it is shown that if a ring has either a…
Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…
The swing lemma, due to G. Gr\"atzer for slim semimodular lattices and extended by G. Cz\'edli and G. Gr\"atzer for all planar semimodular lattices, describes the congruence generated by a prime interval in an efficient way. Here we present…
W. Hurewicz proved that analytic Menger sets of reals are $\sigma$-compact and that co-analytic completely Baire sets of reals are completely metrizable. It is natural to try to generalize these theorems to projective sets. This has…
Classically, any structure for a signature $\Sigma$ may be completed to a model of a desired regular theory $T$ by means of the chase construction or small object argument. Moreover, this exhibits $\mathrm{Mod}(T)$ as weakly reflective in…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
The class of Guaranteed Scoring Games (GS) are two-player combinatorial games with the property that Normal-play games (Conway et. al.) are ordered embedded into GS. They include, as subclasses, the scoring games considered by Milnor…