Related papers: Long Games and $\sigma$-Projective Sets
We characterize the connection between closed and $\sigma$-finite measures on orthogonal projections of von Neumann algebras.
The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…
Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…
We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…
In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…
Extending results of Suss and Hadwiger (proved by them for the case of convex bodies and positive ratios), we show that compact (respectively, closed) convex sets in the Euclidean space of dimension n are homothetic provided for any given…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
The game of SET is one of the best mathematical games ever. It is no wonder that people have tried to generalize it. We discuss existing generalizations of the game of SET to different groups. We concentrate on two types of generalization:…
We prove both the validity and the sharpness of the law of the iterated logarithm in game-theoretic probability with quadratic and stronger hedges.
This paper introduces a novel criterion, persuasiveness, to select equilibria in signaling games. In response to the Stiglitz critique, persuasiveness focuses on the comparison across equilibria. An equilibrium is more persuasive than an…
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…
Strongly Turing determinacy, or $\mathrm{sTD}$, says that for any set $A$ of reals, if $\forall x\exists y\geq_T x (y\in A)$, then there is a pointed set $P\subseteq A$. We prove the following consequences of Turing determinacy…
An algorithm is proposed to verify whether a finite game is a weighted potential game (WPG) without pre-knowledge on its weights. Then the algorithm is also applied to find the closest WPG for a given finite game. The concept and criterion…
We propose an analytical framework for studying parallel repetition, a basic product operation for one-round two-player games. In this framework, we consider a relaxation of the value of a game, $\mathrm{val}_+$, and prove that for…
We consider strong combinatorial principles for sigma-directed families of countable sets in the ordering by inclusion modulo finite, e.g. P-ideals of countable sets. We try for principles as strong as possible while remaining compatible…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
Robust self-testing in non-local games allows a classical referee to certify that two untrustworthy players are able to perform a specific quantum strategy up to high precision. Proving robust self-testing results becomes significantly…