Related papers: FACEGAN: Facial Attribute Controllable rEenactment…
Automatic detection of facial Action Units (AUs) allows for objective facial expression analysis. Due to the high cost of AU labeling and the limited size of existing benchmarks, previous AU detection methods tend to overfit the dataset,…
In recent years, image generation has made great strides in improving the quality of images, producing high-fidelity ones. Also, quite recently, there are architecture designs, which enable GAN to unsupervisedly learn the semantic…
Facial attribute editing aims to manipulate attributes on the human face, e.g., adding a mustache or changing the hair color. Existing approaches suffer from a serious compromise between correct attribute generation and preservation of the…
In this paper we are concerned with the challenging problem of producing a full image sequence of a deformable face given only an image and generic facial motions encoded by a set of sparse landmarks. To this end we build upon recent…
Generative Adversarial Networks (GANs) have witnessed significant advances in recent years, generating increasingly higher quality images, which are non-distinguishable from real ones. Recent GANs have proven to encode features in a…
Face-off is an interesting case of style transfer where the facial expressions and attributes of one person could be fully transformed to another face. We are interested in the unsupervised training process which only requires two sequences…
Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability…
Facial attribute editing has mainly two objectives: 1) translating image from a source domain to a target one, and 2) only changing the facial regions related to a target attribute and preserving the attribute-excluding details. In this…
Facial video inpainting plays a crucial role in a wide range of applications, including but not limited to the removal of obstructions in video conferencing and telemedicine, enhancement of facial expression analysis, privacy protection,…
Facial landmarks constitute the most compressed representation of faces and are known to preserve information such as pose, gender and facial structure present in the faces. Several works exist that attempt to perform high-level…
We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors…
Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of…
Since Facial Action Unit (AU) annotations require domain expertise, common AU datasets only contain a limited number of subjects. As a result, a crucial challenge for AU detection is addressing identity overfitting. We find that AUs and…
We propose a method to transfer pose and expression between face images. Given a source and target face portrait, the model produces an output image in which the pose and expression of the source face image are transferred onto the target…
It is challenging to recognize facial action unit (AU) from spontaneous facial displays, especially when they are accompanied by speech. The major reason is that the information is extracted from a single source, i.e., the visual channel,…
We propose AnonyGAN, a GAN-based solution for face anonymisation which replaces the visual information corresponding to a source identity with a condition identity provided as any single image. With the goal to maintain the geometric…
Image editing using a pretrained StyleGAN generator has emerged as a powerful paradigm for facial editing, providing disentangled controls over age, expression, illumination, etc. However, the approach cannot be directly adopted for video…
Building facial analysis systems that generalize to extreme variations in lighting and facial expressions is a challenging problem that can potentially be alleviated using natural-looking synthetic data. Towards that, we propose LEGAN, a…
Generative adversarial networks (GANs) have attained photo-realistic quality in image generation. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN which is trained…
Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…