Related papers: FACEGAN: Facial Attribute Controllable rEenactment…
Deep learning vision models excel with abundant supervision, but many applications face label scarcity and class imbalance. Controllable image editing can augment scarce labeled data, yet edits often introduce artifacts and entangle…
Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not…
Facial Attribute Manipulation (FAM) aims to aesthetically modify a given face image to render desired attributes, which has received significant attention due to its broad practical applications ranging from digital entertainment to…
Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…
Facial image manipulation is a generation task where the output face is shifted towards an intended target direction in terms of facial attribute and styles. Recent works have achieved great success in various editing techniques such as…
Facial expression manipulation aims to change human facial expressions without affecting face recognition. In order to transform the facial expressions to target expressions, previous methods relied on expression labels to guide the…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
Recently, Generative Adversarial Networks (GANs) and image manipulating methods are becoming more powerful and can produce highly realistic face images beyond human recognition which have raised significant concerns regarding the…
Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…
With the increased accuracy of modern computer vision technology, many access control systems are equipped with face recognition functions for faster identification. In order to maintain high recognition accuracy, it is necessary to keep…
Although Generative Adversarial Networks (GANs) have made significant progress in face synthesis, there lacks enough understanding of what GANs have learned in the latent representation to map a random code to a photo-realistic image. In…
Facial expression transfer between two unpaired images is a challenging problem, as fine-grained expression is typically tangled with other facial attributes. Most existing methods treat expression transfer as an application of expression…
In the past decades, the excessive use of the last-generation GAN (Generative Adversarial Networks) models in computer vision has enabled the creation of artificial face images that are visually indistinguishable from genuine ones. These…
It has been recently shown that Generative Adversarial Networks (GANs) can produce synthetic images of exceptional visual fidelity. In this work, we propose the GAN-based method for automatic face aging. Contrary to previous works employing…
Facial attribute editing aims to manipulate single or multiple attributes of a face image, i.e., to generate a new face with desired attributes while preserving other details. Recently, generative adversarial net (GAN) and encoder-decoder…
Human face synthesis and manipulation are increasingly important in entertainment and AI, with a growing demand for highly realistic, identity-preserving images even when only unpaired, unaligned datasets are available. We study unpaired…
Generative adversarial networks (GANs) have demonstrated great success in generating various visual content. However, images generated by existing GANs are often of attributes (e.g., smiling expression) learned from one image domain. As a…
In this paper, we propose a novel machine learning architecture for facial reenactment. In particular, contrary to the model-based approaches or recent frame-based methods that use Deep Convolutional Neural Networks (DCNNs) to generate…
Current face reenactment and swapping methods mainly rely on GAN frameworks, but recent focus has shifted to pre-trained diffusion models for their superior generation capabilities. However, training these models is resource-intensive, and…