Related papers: AVECL-UMONS database for audio-visual event classi…
We introduce IndEgo, a multimodal egocentric and exocentric dataset addressing common industrial tasks, including assembly/disassembly, logistics and organisation, inspection and repair, woodworking, and others. The dataset contains 3,460…
We present a novel human annotated dataset for evaluating the ability for visual-language models to generate both short and long descriptions for real-world video clips, termed DeVAn (Dense Video Annotation). The dataset contains 8.5K…
This paper presents a new large-scale dataset for recognition and temporal localization of human actions collected from Web videos. We refer to it as HACS (Human Action Clips and Segments). We leverage both consensus and disagreement among…
Current perception models in autonomous driving have become notorious for greatly relying on a mass of annotated data to cover unseen cases and address the long-tail problem. On the other hand, learning from unlabeled large-scale collected…
Body-worn first-person vision (FPV) camera enables to extract a rich source of information on the environment from the subject's viewpoint. However, the research progress in wearable camera-based egocentric office activity understanding is…
Although deep learning methods have achieved advanced video object recognition performance in recent years, perceiving heavily occluded objects in a video is still a very challenging task. To promote the development of occlusion…
The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…
Building a visual overview of temporal event sequences with an optimal level-of-detail (i.e. simplified but informative) is an ongoing challenge - expecting the user to zoom into every important aspect of the overview can lead to missing…
Learning long-term spatial-temporal features are critical for many video analysis tasks. However, existing video segmentation methods predominantly rely on static image segmentation techniques, and methods capturing temporal dependency for…
Human activity recognition in videos is a challenging problem that has drawn a lot of interest, particularly when the goal requires the analysis of a large video database. AOLME project provides a collaborative learning environment for…
Counting in long videos remains a fundamental yet underexplored challenge in computer vision. Real-world recordings often span tens of minutes or longer and contain sparse, diverse events, making long-range temporal reasoning particularly…
Despite remarkable recent progress, existing long-form VideoQA datasets fall short of meeting the criteria for genuine long-form video understanding. This is primarily due to the use of short videos for question curation, and the reliance…
Emotion recognition plays a pivotal role in enhancing human-computer interaction, particularly in movie recommendation systems where understanding emotional content is essential. While multimodal approaches combining audio and video have…
Despite the significant impact of visual events on human cognition, understanding events in videos remains a challenging task for AI due to their complex structures, semantic hierarchies, and dynamic evolution. To address this, we propose…
The diverse relationships among real-world events, including coreference, temporal, causal, and subevent relations, are fundamental to understanding natural languages. However, two drawbacks of existing datasets limit event relation…
This paper presents VDAct, a dataset for a Video-grounded Dialogue on Event-driven Activities, alongside VDEval, a session-based context evaluation metric specially designed for the task. Unlike existing datasets, VDAct includes longer and…
This paper presents a task of audio-visual scene classification (SC) where input videos are classified into one of five real-life crowded scenes: 'Riot', 'Noise-Street', 'Firework-Event', 'Music-Event', and 'Sport-Atmosphere'. To this end,…
Acoustic Scene Classification (ASC) and Sound Event Detection (SED) are two separate tasks in the field of computational sound scene analysis. In this work, we present a new dataset with both sound scene and sound event labels and use this…
Video understanding requires models to continuously track and update world state during playback. While existing benchmarks have advanced video understanding evaluation across multiple dimensions, the observation of how models maintain…
We present MVMO (Multi-View, Multi-Object dataset): a synthetic dataset of 116,000 scenes containing randomly placed objects of 10 distinct classes and captured from 25 camera locations in the upper hemisphere. MVMO comprises…