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Related papers: Ray-marching Thurston geometries

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We study the problem of supervised learning a metric space under discriminative constraints. Given a universe $X$ and sets ${\cal S}, {\cal D}\subset {X \choose 2}$ of similar and dissimilar pairs, we seek to find a mapping $f:X\to Y$, into…

Computational Geometry · Computer Science 2019-03-20 Diego Ihara Centurion , Neshat Mohammadi , Anastasios Sidiropoulos

This paper uses mathematics to analyze the challenges of geometrically noisy environments on triangulation. Given widely accepted algorithmic triangulation methods, such as O (n ln n) or a simpler O (n^3) method, we can mathematically prove…

Computational Geometry · Computer Science 2023-11-21 Noah M. Kenney

We survey both old and new developments in the theory of algorithms in real algebraic geometry -- starting from effective quantifier elimination in the first order theory of reals due to Tarski and Seidenberg, to more recent algorithms for…

Algebraic Geometry · Mathematics 2014-09-05 Saugata Basu

In this paper, we propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, SVBRDF, and 3D spatially-varying lighting. While multi-view images have been widely used for object-level…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 JunYong Choi , SeokYeong Lee , Haesol Park , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho

In this paper, we consider the problem of fast and efficient indexing techniques for sequences evolving in non-Euclidean spaces. This problem has several applications in the areas of human activity analysis, where there is a need to perform…

Computer Vision and Pattern Recognition · Computer Science 2015-02-17 Rushil Anirudh , Pavan Turaga

A Scene, represented visually using different formats such as RGB-D, LiDAR scan, keypoints, rectangular, spherical, multi-views, etc., contains information implicitly embedded relevant to applications such as scene indexing, vision-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Preeti Meena , Himanshu Kumar , Sandeep Yadav

This paper is the first of a 3-part series that classifies the 5-dimensional Thurston geometries. The present paper (part 1 of 3) summarizes the general classification, giving the full list, an outline of the method, and some illustrative…

Geometric Topology · Mathematics 2016-06-09 Andrew Geng

We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric…

Computer Vision and Pattern Recognition · Computer Science 2022-03-02 Samir Aroudj , Steven Lovegrove , Eddy Ilg , Tanner Schmidt , Michael Goesele , Richard Newcombe

Geometry reconstruction of textureless, non-Lambertian objects under unknown natural illumination (i.e., in the wild) remains challenging as correspondences cannot be established and the reflectance cannot be expressed in simple analytical…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Kohei Yamashita , Shohei Nobuhara , Ko Nishino

We introduce the first end-to-end learning-based solution to near-field Photometric Stereo (PS), where the light sources are close to the object of interest. This setup is especially useful for reconstructing large immobile objects. Our…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Daniel Lichy , Soumyadip Sengupta , David W. Jacobs

Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from…

Computer Vision and Pattern Recognition · Computer Science 2018-11-08 Paul Gay , Stuart James , Alessio Del Bue

We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a…

Graphics · Computer Science 2024-11-04 John Whitington

We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Yao Yao , Jingyang Zhang , Jingbo Liu , Yihang Qu , Tian Fang , David McKinnon , Yanghai Tsin , Long Quan

Image representation is an important topic in computer vision and pattern recognition. It plays a fundamental role in a range of applications towards understanding visual contents. Moment-based image representation has been reported to be…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Shuren Qi , Yushu Zhang , Chao Wang , Jiantao Zhou , Xiaochun Cao

Non-Euclidean data is frequently encountered across different fields, yet there is limited literature that addresses the fundamental challenge of training neural networks with manifold representations as outputs. We introduce the trick…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Tongtong Zhang , Xian Wei , Yuanxiang Li

There are many methods developed to approximate a cloud of vectors embedded in high-dimensional space by simpler objects: starting from principal points and linear manifolds to self-organizing maps, neural gas, elastic maps, various types…

Machine Learning · Statistics 2016-09-01 E. M. Mirkes , A. Zinovyev , A. N. Gorban

Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Linjie Lyu , Marc Habermann , Lingjie Liu , Mallikarjun B R , Ayush Tewari , Christian Theobalt

Image-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in real-time rendering applications. A particularly challenging scenario involves materials exhibiting a sparkling or…

Graphics · Computer Science 2025-07-04 Tom Kneiphof , Reinhard Klein

We consider the problem of reconstructing the paths of a set of points over time, where, at each of a finite set of moments in time the current positions of points in space are only accessible through some small number of their X-rays. This…

Data Structures and Algorithms · Computer Science 2018-11-08 Andreas Alpers , Peter Gritzmann

A basic problem in computer vision is to understand the structure of a real-world scene given several images of it. Here we study several theoretical aspects of the intra multi-view geometry of calibrated cameras when all that they can…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Danail Brezov , Michael Werman
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