English

DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lighting

Computer Vision and Pattern Recognition 2023-10-27 v1

Abstract

Geometry reconstruction of textureless, non-Lambertian objects under unknown natural illumination (i.e., in the wild) remains challenging as correspondences cannot be established and the reflectance cannot be expressed in simple analytical forms. We derive a novel multi-view method, DeepShaRM, that achieves state-of-the-art accuracy on this challenging task. Unlike past methods that formulate this as inverse-rendering, i.e., estimation of reflectance, illumination, and geometry from images, our key idea is to realize that reflectance and illumination need not be disentangled and instead estimated as a compound reflectance map. We introduce a novel deep reflectance map estimation network that recovers the camera-view reflectance maps from the surface normals of the current geometry estimate and the input multi-view images. The network also explicitly estimates per-pixel confidence scores to handle global light transport effects. A deep shape-from-shading network then updates the geometry estimate expressed with a signed distance function using the recovered reflectance maps. By alternating between these two, and, most important, by bypassing the ill-posed problem of reflectance and illumination decomposition, the method accurately recovers object geometry in these challenging settings. Extensive experiments on both synthetic and real-world data clearly demonstrate its state-of-the-art accuracy.

Keywords

Cite

@article{arxiv.2310.17632,
  title  = {DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lighting},
  author = {Kohei Yamashita and Shohei Nobuhara and Ko Nishino},
  journal= {arXiv preprint arXiv:2310.17632},
  year   = {2023}
}

Comments

3DV 2024

R2 v1 2026-06-28T13:03:05.901Z