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We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuguang Yue , Chris Green , Samuel Hunt , Irakli Salia , Wenzhe Shi , Jonathan J Hunt

We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Konstantinos Rematas , Vittorio Ferrari

Single-pixel imaging is suitable for low light level scenarios because a bucket detector is employed to maximally collect the light from an object. However, one of the challenges is its slow imaging speed, mainly due to the slow light…

Instrumentation and Detectors · Physics 2019-10-02 Weigang Zhao , Hui Chen , Yuan Yuan , Huaibin Zheng , Jianbin Liu , Yu Zhou , Jianbin Liu , Zhuo Xu

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

The development of ultra-light pixelated ladders is motivated by the requirements of the ILD vertex detector at ILC. This paper summarizes three projects related to system integration. The PLUME project tackles the issue of assembling…

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

Graphics · Computer Science 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Human-Computer Interaction · Computer Science 2020-01-23 Bijan Fakhri , Troy McDaniel , Heni Ben Amor , Hemanth Venkateswara , Abhik Chowdhury , Sethuraman Panchanathan

We suggest to represent an X-Field -a set of 2D images taken across different view, time or illumination conditions, i.e., video, light field, reflectance fields or combinations thereof-by learning a neural network (NN) to map their view,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-02 Mojtaba Bemana , Karol Myszkowski , Hans-Peter Seidel , Tobias Ritschel

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Structured illumination microscopy (SIM) reconstructs a super-resolved image from multiple raw images captured with different illumination patterns; hence, acquisition speed is limited, making it unsuitable for dynamic scenes. We propose a…

Optics · Physics 2025-06-17 Ruiming Cao , Fanglin Linda Liu , Li-Hao Yeh , Laura Waller

Event-based cameras (ECs) have emerged as bio-inspired sensors that report pixel brightness changes asynchronously, offering unmatched speed and efficiency in vision sensing. Despite their high dynamic range, temporal resolution, low power…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Seyed Ehsan Marjani Bajestani , Giovanni Beltrame

In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators…

Human-Computer Interaction · Computer Science 2019-03-05 Samir Benbelkacem , Abdelkader Bellarbi , Nadia Zenati-Henda , Ahmed Bentaleb , Ahmed Bellabaci , Samir Otmane

The design luminosity for the future linear colliders is very demanding and challenging. Beam-based feedback systems will be required to achieve the necessary beam-beam stability and steer the two beams into collision. In particular we have…

Accelerator Physics · Physics 2009-02-18 J. Resta-Lopez , P. N. Burrows , A. Latina , D. Schulte

Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Frédéric Fortier-Chouinard , Zitian Zhang , Louis-Etienne Messier , Mathieu Garon , Anand Bhattad , Jean-François Lalonde

This paper proposes the context driven Critical Integrative Levels (CIL), a novel approach to lighting asset management in public libraries that aligns with the transformative vision of human-centric and integrative lighting. This approach…

Human-Computer Interaction · Computer Science 2024-04-29 Jing Lin , Nina Mylly , Per Olof Hedekvist , Jingchun Shen

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

It is suggested that low-light image enhancement realizes one-to-many mapping since we have different definitions of NORMAL-light given application scenarios or users' aesthetic. However, most existing methods ignore subjectivity of the…

Computer Vision and Pattern Recognition · Computer Science 2021-01-05 Ya'nan Wang , Zhuqing Jiang , Chang Liu , Kai Li , Aidong Men , Haiying Wang

We propose and demonstrate a computational imaging technique that uses structured illumination based on a two-dimensional discrete cosine transform to perform imaging with a single-pixel detector. A scene is illuminated by a projector with…

Optics · Physics 2020-02-17 Bao-Lei Liu , Zhao-Hua Yang , Ling-An Wu

Pixel detectors for precise particle tracking in high energy physics have been developed to a level of maturity during the past decade. Three of the LHC detectors will use vertex detectors close to the interaction point based on the hybrid…

Instrumentation and Detectors · Physics 2007-05-23 Norbert Wermes

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

Software Engineering · Computer Science 2018-03-06 Swen E. Gaudl