Related papers: PIXEL: Interactive Light System Design Based On Si…
We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…
Single-pixel imaging is suitable for low light level scenarios because a bucket detector is employed to maximally collect the light from an object. However, one of the challenges is its slow imaging speed, mainly due to the slow light…
Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…
The development of ultra-light pixelated ladders is motivated by the requirements of the ILD vertex detector at ILC. This paper summarizes three projects related to system integration. The PLUME project tackles the issue of assembling…
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…
As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…
We suggest to represent an X-Field -a set of 2D images taken across different view, time or illumination conditions, i.e., video, light field, reflectance fields or combinations thereof-by learning a neural network (NN) to map their view,…
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…
Structured illumination microscopy (SIM) reconstructs a super-resolved image from multiple raw images captured with different illumination patterns; hence, acquisition speed is limited, making it unsuitable for dynamic scenes. We propose a…
Event-based cameras (ECs) have emerged as bio-inspired sensors that report pixel brightness changes asynchronously, offering unmatched speed and efficiency in vision sensing. Despite their high dynamic range, temporal resolution, low power…
In this paper, we present a low-cost virtual reality (VR) collaborative system equipped with a haptic feedback sensation system. This system is composed of a Kinect sensor for bodies and gestures detection, a microcontroller and vibrators…
The design luminosity for the future linear colliders is very demanding and challenging. Beam-based feedback systems will be required to achieve the necessary beam-beam stability and steer the two beams into collision. In particular we have…
Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are…
This paper proposes the context driven Critical Integrative Levels (CIL), a novel approach to lighting asset management in public libraries that aligns with the transformative vision of human-centric and integrative lighting. This approach…
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…
It is suggested that low-light image enhancement realizes one-to-many mapping since we have different definitions of NORMAL-light given application scenarios or users' aesthetic. However, most existing methods ignore subjectivity of the…
We propose and demonstrate a computational imaging technique that uses structured illumination based on a two-dimensional discrete cosine transform to perform imaging with a single-pixel detector. A scene is illuminated by a projector with…
Pixel detectors for precise particle tracking in high energy physics have been developed to a level of maturity during the past decade. Three of the LHC detectors will use vertex detectors close to the interaction point based on the hybrid…
In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…