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The effective design of visual computing systems depends heavily on the anticipation of visual attention, or saliency. While visual attention is well investigated for conventional 2D images and video, it is nevertheless a very active…

Computer Vision and Pattern Recognition · Computer Science 2020-08-10 Ailbhe Gill , Emin Zerman , Cagri Ozcinar , Aljosa Smolic

The raise of collaborative robotics has led to wide range of sensor technologies to detect human-machine interactions: at short distances, proximity sensors detect nontactile gestures virtually occlusion-free, while at medium distances,…

Computer Vision and Pattern Recognition · Computer Science 2019-10-17 Christoph Heindl , Markus Ikeda , Gernot Stübl , Andreas Pichler , Josef Scharinger

LUX is a two-phase (liquid/gas) xenon time projection chamber designed to detect nuclear recoils resulting from interactions with dark matter particles. Signals from the detector are processed with an FPGA-based digital trigger system that…

Instrumentation and Detectors · Physics 2016-03-23 D. S. Akerib , H. M. Araujo , X. Bai , A. J. Bailey , J. Balajthy , P. Beltrame , E. P. Bernard , A. Bernstein , T. P. Biesiadzinski , E. M. Boulton , A. Bradley , R. Bramante , S. B. Cahn , M. C. Carmona-Benitez , C. Chan , J. J. Chapman , A. A. Chiller , C. Chiller , A. Currie , J. E. Cutter , T. J. R. Davison , L. de Viveiros , A. Dobi , J. E. Y. Dobson , E. Druszkiewicz , B. N. Edwards , C. H. Faham , S. Fiorucci , R. J. Gaitskell , V. M. Gehman , C. Ghag , K. R. Gibson , M. G. D. Gilchriese , C. R. Hall , M. Hanhardt , S. J. Haselschwardt , S. A. Hertel , D. P. Hogan , M. Horn , D. Q. Huang , C. M. Ignarra , M. Ihm , R. G. Jacobsen , W. Ji , K. Kazkaz , D. Khaitan , R. Knoche , N. A. Larsen , C. Lee , B. G. Lenardo , K. T. Lesko , A. Lindote , M. I. Lopes , D. C. Malling , A. G. Manalaysay , R. L. Mannino , M. F. Marzioni , D. N. McKinsey , D. -M. Mei , J. Mock , M. Moongweluwan , J. A. Morad , A. St. J. Murphy , C. Nehrkorn , H. N. Nelson , F. Neves , K. O'Sullivan , K. C. Oliver-Mallory , R. A. Ott , K. J. Palladino , M. Pangilinan , E. K. Pease , P. Phelps , L. Reichhart , C. Rhyne , S. Shaw , T. A. Shutt , C. Silva , W. Skulski , V. N. Solovov , P. Sorensen , S. Stephenson , T. J. Sumner , M. Szydagis , D. J. Taylor , W. Taylor , B. P. Tennyson , P. A. Terman , D. R. Tiedt , W. H. To , M. Tripathi , L. Tvrznikova , S. Uvarov , J. R. Verbus , R. C. Webb , J. T. White , T. J. Whitis , M. S. Witherell , F. L. H. Wolfs , M. Yen , J. Yin , S. K. Young , C. Zhang

At the present time, hand gestures recognition system could be used as a more expected and useable approach for human computer interaction. Automatic hand gesture recognition system provides us a new tactic for interactive with the virtual…

Computer Vision and Pattern Recognition · Computer Science 2014-08-08 Reza Azad , Babak Azad , Nabil Belhaj Khalifa , Shahram Jamali

Pixel-based language models have emerged as a compelling alternative to subword-based language modelling, particularly because they can represent virtually any script. PIXEL, a canonical example of such a model, is a vision transformer that…

Computation and Language · Computer Science 2024-10-17 Kushal Tatariya , Vladimir Araujo , Thomas Bauwens , Miryam de Lhoneux

Manipulating the illumination of a 3D scene within a single image represents a fundamental challenge in computer vision and graphics. This problem has traditionally been addressed using inverse rendering techniques, which involve explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Shrisha Bharadwaj , Haiwen Feng , Giorgio Becherini , Victoria Fernandez Abrevaya , Michael J. Black

Humans rely on touch and tactile sensing for a lot of dexterous manipulation tasks. Our tactile sensing provides us with a lot of information regarding contact formations as well as geometric information about objects during any…

Robotics · Computer Science 2023-06-06 Kei Ota , Devesh K. Jha , Hsiao-Yu Tung , Joshua B. Tenenbaum

Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Nuria Alabau-Bosque , Jorge Vila-Tomás , Paula Daudén-Oliver , Pablo Hernández-Cámara , Jose Manuel Jaén-Lorites , Valero Laparra , Jesús Malo

Most existing illumination-editing approaches fail to simultaneously provide customized control of light effects and preserve content integrity. This makes them less effective for practical lighting stylization requirements, especially in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Zongming Li , Lianghui Zhu , Haocheng Shen , Longjin Ran , Wenyu Liu , Xinggang Wang

Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in…

Human-Computer Interaction · Computer Science 2025-07-29 Yifei Zhang , Lin-Ping Yuan , Yuheng Zhao , Jielin Feng , Siming Chen

Recent diffusion models have achieved remarkable success in image relighting, and this success has quickly been extended to video relighting. However, existing methods offer limited explicit control over illumination in the relighted…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yizuo Peng , Xuelin Chen , Kai Zhang , Xiaodong Cun

Tactile perception is crucial for a variety of robot tasks including grasping and in-hand manipulation. New advances in flexible, event-driven, electronic skins may soon endow robots with touch perception capabilities similar to humans.…

Signal Processing · Electrical Eng. & Systems 2020-08-19 Fuqiang Gu , Weicong Sng , Tasbolat Taunyazov , Harold Soh

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…

Human-Computer Interaction · Computer Science 2024-11-19 Kenta Hashiura , Kazuya Iida , Takeru Hashimoto , Youichi Kamiyama , Keita Watanabe , Kouta Minamizawa , Takuji Narumi

This paper describes a system for transmitting softness and the motion of shape or contact area sensation using a vision based tactile sensor and a tactile display in which mechanical and electrical stimulation are combined. A unit of…

Human-Computer Interaction · Computer Science 2024-11-11 Hikaru Kukita , Hiroyuki Kajimoto , Yem Vibol

Supervised learning methods are widely used in machine learning. However, the lack of labels in existing data limits the application of these technologies. Visual interactive learning (VIL) compared with computers can avoid semantic gap,…

Computer Vision and Pattern Recognition · Computer Science 2018-10-26 Shenglan Liu , Xiang Liu , Yang Liu , Lin Feng , Hong Qiao , Jian Zhou , Yang Wang

Event cameras are a bio-inspired class of sensors that asynchronously measure per-pixel intensity changes. Under fixed illumination conditions in static or low-motion scenes, rigidly mounted event cameras are unable to generate any events…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Vincenzo Polizzi , Stephen Yang , Quentin Clark , Jonathan Kelly , Igor Gilitschenski , David B. Lindell

Image-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in real-time rendering applications. A particularly challenging scenario involves materials exhibiting a sparkling or…

Graphics · Computer Science 2025-07-04 Tom Kneiphof , Reinhard Klein

LinkRing is a novel wearable tactile display for providing multi-contact and multi-modal stimuli at the finger. The system of two five-bar linkage mechanisms is designed to operate with two independent contact points, which combined can…

Human-Computer Interaction · Computer Science 2020-09-01 Aysien Ivanov , Daria Trinitatova , Dzmitry Tsetserukou

Interactive image segmentation is a topic of many studies in image processing. In a conventional approach, a user marks some pixels of the object(s) of interest and background, and an algorithm propagates these labels to the rest of the…

Computer Vision and Pattern Recognition · Computer Science 2019-01-10 Fabricio Aparecido Breve

Motion prediction is highly relevant to the perception of dynamic objects and static map elements in the scenarios of autonomous driving. In this work, we propose PIP, the first end-to-end Transformer-based framework which jointly and…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Bo Jiang , Shaoyu Chen , Xinggang Wang , Bencheng Liao , Tianheng Cheng , Jiajie Chen , Helong Zhou , Qian Zhang , Wenyu Liu , Chang Huang
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