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We consider a two-sided matching problem in which the agents on one side have dichotomous preferences and the other side representing institutions has strict preferences (priorities). It captures several important applications in matching…

Computer Science and Game Theory · Computer Science 2025-02-17 Haris Aziz , Md. Shahidul Islam , Szilvia Pápai

We consider Online Facility Location in the framework of learning-augmented online algorithms. In Online Facility Location (OFL), demands arrive one-by-one in a metric space and must be (irrevocably) assigned to an open facility upon…

Data Structures and Algorithms · Computer Science 2024-08-20 Dimitris Fotakis , Evangelia Gergatsouli , Themis Gouleakis , Nikolas Patris , Thanos Tolias

We study fair division of indivisible goods under the maximin share (MMS) fairness criterion in settings where agents are grouped into a small number of types, with agents within each type having identical valuations. For the special case…

Computer Science and Game Theory · Computer Science 2025-03-05 Jugal Garg , Parnian Shahkar

Facility location games provide an abstract model of mechanism design. In such games, a mechanism takes a profile of $n$ single-peaked preferences over an interval as an input and determines the location of a facility on the interval. In…

Computer Science and Game Theory · Computer Science 2024-10-18 Kento Yoshida , Kei Kimura , Taiki Todo , Makoto Yokoo

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of $\varepsilon$-optimal (resp. optimal) strategies. These results depend on the size of…

Computer Science and Game Theory · Computer Science 2024-07-03 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

The study addressed the problem of Anonymous Multi-Agent Path-finding (AMAPF). Unlike the classical formulation, where the assignment of agents to goals is fixed, in the anonymous MAPF setting it is irrelevant which agent reaches specific…

Multiagent Systems · Computer Science 2026-03-26 Stepan Dergachev , Dmitry Avdeev

When selecting locations for a set of facilities, standard clustering algorithms may place unfair burden on some individuals and neighborhoods. We formulate a fairness concept that takes local population densities into account. In…

Data Structures and Algorithms · Computer Science 2019-09-02 Christopher Jung , Sampath Kannan , Neil Lutz

Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…

Computational Geometry · Computer Science 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $\rho\geq 1$, and distances are measured according to the Manhattan…

Computational Geometry · Computer Science 2022-09-07 Thomas Byrne , Sándor P. Fekete , Jörg Kalcsics , Linda Kleist

In the online non-metric variant of the facility location problem, there is a given graph consisting of a set $F$ of facilities (each with a certain opening cost), a set $C$ of potential clients, and weighted connections between them. The…

Data Structures and Algorithms · Computer Science 2021-01-12 Marcin Bienkowski , Björn Feldkord , Paweł Schmidt

We consider budget feasible mechanisms for procurement auctions with additive valuation functions. For the divisible case, where agents can be allocated fractionally, there exists an optimal mechanism with approximation guarantee $e/(e-1)$…

Computer Science and Game Theory · Computer Science 2022-09-02 Sophie Klumper , Guido Schäfer

We study the House Allocation problem (also known as the Assignment problem), i.e., the problem of allocating a set of objects among a set of agents, where each agent has ordinal preferences (possibly involving ties) over a subset of the…

Computer Science and Game Theory · Computer Science 2019-05-10 Piotr Krysta , David Manlove , Baharak Rastegari , Jinshan Zhang

We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…

Computer Science and Game Theory · Computer Science 2016-05-16 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

Computer Science and Game Theory · Computer Science 2025-09-08 Thomas Brihaye , Aline Goeminne

Impartial selection has recently received much attention within the multi-agent systems community. The task is, given a directed graph representing nominations to the members of a community by other members, to select the member with the…

Computer Science and Game Theory · Computer Science 2022-05-25 Ioannis Caragiannis , George Christodoulou , Nicos Protopapas

We study coalition formation in the framework of fractional hedonic games (FHGs). The objective is to maximize social welfare in an online model where agents arrive one by one and must be assigned to coalitions immediately and irrevocably.…

Computer Science and Game Theory · Computer Science 2025-10-22 Martin Bullinger , René Romen , Alexander Schlenga

We consider the problem of locating a facility to serve a set of agents located along a line. The Nash welfare objective function, defined as the product of the agents' utilities, is known to provide a compromise between fairness and…

Computer Science and Game Theory · Computer Science 2023-10-09 Alexander Lam , Haris Aziz , Toby Walsh

We study how to optimally design selection mechanisms, accounting for agents' investment incentives. A principal wishes to allocate a resource of homogeneous quality to a heterogeneous population of agents. The principal commits to a…

Theoretical Economics · Economics 2025-11-11 Victor Augias , Eduardo Perez-Richet

We study a sequence of independent one-shot non-cooperative games where agents play equilibria determined by a tunable mechanism. Observing only equilibrium decisions, without parametric or distributional knowledge of utilities, we aim to…

Computer Science and Game Theory · Computer Science 2025-11-10 Luke Snow , Vikram Krishnamurthy

In this paper, we give the first constant approximation algorithm for the lower bounded facility location (LBFL) problem with general lower bounds. Prior to our work, such algorithms were only known for the special case where all facilities…

Data Structures and Algorithms · Computer Science 2018-05-08 Shi Li