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With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

Artificial Intelligence · Computer Science 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can…

Artificial Intelligence · Computer Science 2018-08-01 Christoph Salge , Michael Cerny Green , Rodrigo Canaan , Julian Togelius

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Collaboration is a crucial part of computing education. The increase in AI capabilities over the last couple of years is bound to profoundly affect all aspects of systems and software engineering, including collaboration. In this position…

Software Engineering · Computer Science 2025-01-27 Natalie Kiesler , Jacqueline Smith , Juho Leinonen , Armando Fox , Stephen MacNeil , Petri Ihantola

In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…

Artificial Intelligence · Computer Science 2021-05-10 Ajay Krishnan , Niranj Jyothish , Xun Jia

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

Machine learning competitions (MLCs) play a pivotal role in advancing artificial intelligence (AI) by fostering innovation, skill development, and practical problem-solving. This study provides a comprehensive analysis of major competition…

Machine Learning · Computer Science 2026-04-10 Ioannis Nasios

As a transformative general-purpose technology, AI has empowered various industries and will continue to shape our lives through ubiquitous applications. Despite the enormous benefits from wide-spread AI deployment, it is crucial to address…

Computer Science and Game Theory · Computer Science 2023-05-25 Na Zhang , Kun Yue , Chao Fang

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

Machine Learning · Computer Science 2022-07-29 Jerin Paul Selvan , Pravin S. Game

Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social…

Artificial Intelligence · Computer Science 2020-11-04 Pablo Barros , Ana Tanevska , Ozge Yalcin , Alessandra Sciutti

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Artificial Intelligence · Computer Science 2020-02-24 Éric Piette , Dennis J. N. J. Soemers , Matthew Stephenson , Chiara F. Sironi , Mark H. M. Winands , Cameron Browne

Drawing supports learning by externalizing mental models, but providing timely feedback at scale remains challenging. We present Draw2Learn, a system that explores how AI can act as a supportive teammate during drawing-based learning. The…

Human-Computer Interaction · Computer Science 2026-02-03 Yuqi Hang

With the prospect of autonomous artificial intelligence (AI) agents, studying their tendency for cooperative behavior becomes an increasingly relevant topic. This study is inspired by the super-additive cooperation theory, where the…

Artificial Intelligence · Computer Science 2025-08-22 Filippo Tonini , Lukas Galke

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Evolutionary game theory is a powerful framework for studying evolution in populations of interacting individuals. A common assumption in evolutionary game theory is that interactions are symmetric, which means that the players are…

Populations and Evolution · Quantitative Biology 2016-05-04 Alex McAvoy , Christoph Hauert

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…

This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the…

Artificial Intelligence · Computer Science 2017-08-03 Andrzej Janusz , Maciej Świechowski , Tomasz Tajmajer

In this position paper, we observe that empirical evaluation in Generative AI is at a crisis point since traditional ML evaluation and benchmarking strategies are insufficient to meet the needs of evaluating modern GenAI models and systems.…

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